Creatures are nearly ready
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@@ -34,6 +34,7 @@ int RoomManager::Create(std::string roomName, std::string tileset) {
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RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
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newRoom->SetName(roomName);
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newRoom->SetTileset(tileset);
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newRoom->SetRoomIndex(counter);
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newRoom->SetLuaState(lua);
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newRoom->SetDatabase(database);
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