Renamed NetworkPacket to SerialPacket, updated build
This commit is contained in:
@@ -21,6 +21,8 @@
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*/
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#include "client_application.hpp"
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#include "serial.hpp"
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#include <stdexcept>
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#include <chrono>
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@@ -26,11 +26,11 @@
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "network_packet.hpp"
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#include "udp_network_utility.hpp"
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class ClientApplication {
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private:
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//TODO: I don't want singletons
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ClientApplication();
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~ClientApplication();
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static ClientApplication instance;
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+24
-24
@@ -63,8 +63,8 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//create the server-side player object
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//TODO: the login system needs an overhaul
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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@@ -77,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -98,7 +98,7 @@ void InWorld::FrameStart() {
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}
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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while(network.Receive()) {
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@@ -257,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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@@ -310,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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void InWorld::HandlePlayerDelete(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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@@ -324,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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@@ -338,7 +338,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandleRegionContent(NetworkPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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@@ -352,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
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//-------------------------
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void InWorld::SendState() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.position = localCharacter->GetPosition();
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@@ -367,33 +367,33 @@ void InWorld::SendState() {
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}
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void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestShutDown() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestRegion(int x, int y) {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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@@ -29,7 +29,7 @@
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//networking
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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//graphics
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@@ -72,12 +72,12 @@ protected:
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void KeyUp(SDL_KeyboardEvent const&);
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//Network handlers
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void HandlePacket(NetworkPacket);
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void HandleDisconnect(NetworkPacket);
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandleRegionContent(NetworkPacket);
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void HandlePacket(SerialPacket);
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void HandleDisconnect(SerialPacket);
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void HandlePlayerNew(SerialPacket);
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void HandlePlayerDelete(SerialPacket);
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void HandlePlayerUpdate(SerialPacket);
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void HandleRegionContent(SerialPacket);
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//Server control
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void SendState();
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@@ -78,7 +78,7 @@ void LobbyMenu::FrameStart() {
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void LobbyMenu::Update(double delta) {
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//suck in all waiting packets
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NetworkPacket packet;
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SerialPacket packet;
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while(network.Receive()) {
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deserialize(&packet, network.GetInData());
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packet.meta.srcAddress = network.GetInPacket()->address;
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@@ -126,11 +126,11 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//the vars
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//broadcast to the network, or a specific server
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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packet.meta.type = SerialPacket::Type::BROADCAST_REQUEST;
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serialize(&packet, buffer);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, PACKET_BUFFER_SIZE);
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@@ -141,11 +141,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
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//the vars
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//join the selected server
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
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serialize(&packet, buffer);
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network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
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selection = nullptr;
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@@ -181,16 +181,16 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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void LobbyMenu::HandlePacket(NetworkPacket packet) {
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void LobbyMenu::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::BROADCAST_RESPONSE: {
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case SerialPacket::Type::BROADCAST_RESPONSE: {
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ServerInformation server;
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server.name = packet.serverInfo.name;
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server.address = packet.meta.srcAddress;
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serverInfo.push_back(server);
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}
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break;
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case NetworkPacket::Type::JOIN_RESPONSE:
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case SerialPacket::Type::JOIN_RESPONSE:
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clientIndex = packet.clientInfo.index;
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network.Bind(&packet.meta.srcAddress, Channels::SERVER);
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SetNextScene(SceneList::INWORLD);
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@@ -198,7 +198,7 @@ void LobbyMenu::HandlePacket(NetworkPacket packet) {
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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@@ -30,7 +30,7 @@
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "serial.hpp"
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#include <vector>
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@@ -55,7 +55,7 @@ protected:
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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void HandlePacket(NetworkPacket);
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void HandlePacket(SerialPacket);
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//global
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ConfigUtility& config;
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+66
-66
@@ -29,25 +29,25 @@
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//internal serialization functions
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//-------------------------
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void serializeType(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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void serializeType(SerialPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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}
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void serializeServer(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void serializeServer(SerialPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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memcpy(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
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}
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void serializeClient(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void serializeClient(SerialPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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memcpy(buffer, &packet->clientInfo.index, sizeof(int));
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}
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void serializePlayer(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void serializePlayer(SerialPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//indexes
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memcpy(buffer, &packet->playerInfo.clientIndex, sizeof(int));
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@@ -71,9 +71,9 @@ void serializePlayer(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->playerInfo.motion.y, sizeof(double));
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}
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void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void serializeRegionFormat(SerialPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//x & y
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memcpy(buffer, &packet->regionInfo.x, sizeof(int));
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@@ -81,10 +81,10 @@ void serializeRegionFormat(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->regionInfo.y, sizeof(int));
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}
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void serializeRegionContent(NetworkPacket* packet, char* buffer) {
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void serializeRegionContent(SerialPacket* packet, char* buffer) {
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//format
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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memcpy(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//x & y
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*reinterpret_cast<int*>(buffer) = packet->regionInfo.region->GetX();
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@@ -107,25 +107,25 @@ void serializeRegionContent(NetworkPacket* packet, char* buffer) {
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//internal deserialization functions
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//-------------------------
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void deserializeType(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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void deserializeType(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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}
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void deserializeServer(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void deserializeServer(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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memcpy(packet->serverInfo.name, buffer, PACKET_STRING_SIZE);
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}
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void deserializeClient(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void deserializeClient(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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memcpy(&packet->clientInfo.index, buffer, sizeof(int));
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}
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void deserializePlayer(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void deserializePlayer(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//indexes
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memcpy(&packet->playerInfo.clientIndex, buffer, sizeof(int));
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@@ -149,9 +149,9 @@ void deserializePlayer(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->playerInfo.motion.y, buffer, sizeof(double));
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}
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void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//x & y
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memcpy(&packet->regionInfo.x, buffer, sizeof(int));
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@@ -159,9 +159,9 @@ void deserializeRegionFormat(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->regionInfo.y, buffer, sizeof(int));
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}
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void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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void deserializeRegionContent(SerialPacket* packet, char* buffer) {
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memcpy(&packet->meta.type, buffer, sizeof(SerialPacket::Type));
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buffer += sizeof(SerialPacket::Type);
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//x & y
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memcpy(&packet->regionInfo.x, buffer, sizeof(int));
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@@ -190,87 +190,87 @@ void deserializeRegionContent(NetworkPacket* packet, char* buffer) {
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//the interface functions
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//-------------------------
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void serialize(NetworkPacket* packet, void* buffer) {
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void serialize(SerialPacket* packet, void* buffer) {
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switch(packet->meta.type) {
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//No extra data
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case NetworkPacket::Type::NONE:
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case NetworkPacket::Type::PING:
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case NetworkPacket::Type::PONG:
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case NetworkPacket::Type::BROADCAST_REQUEST:
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case NetworkPacket::Type::JOIN_REQUEST:
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case NetworkPacket::Type::SYNCHRONIZE:
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case SerialPacket::Type::NONE:
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case SerialPacket::Type::PING:
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case SerialPacket::Type::PONG:
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case SerialPacket::Type::BROADCAST_REQUEST:
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case SerialPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::SYNCHRONIZE:
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serializeType(packet, reinterpret_cast<char*>(buffer));
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break;
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//Server info
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case NetworkPacket::Type::BROADCAST_RESPONSE:
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case SerialPacket::Type::BROADCAST_RESPONSE:
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serializeServer(packet, reinterpret_cast<char*>(buffer));
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break;
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//Client info
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case NetworkPacket::Type::JOIN_RESPONSE:
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case NetworkPacket::Type::DISCONNECT:
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||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
serializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void deserialize(NetworkPacket* packet, void* buffer) {
|
||||
void deserialize(SerialPacket* packet, void* buffer) {
|
||||
//find the type, so that you can actually deserialize the packet!
|
||||
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
||||
switch(packet->meta.type) {
|
||||
//No extra data
|
||||
case NetworkPacket::Type::NONE:
|
||||
case NetworkPacket::Type::PING:
|
||||
case NetworkPacket::Type::PONG:
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::NONE:
|
||||
case SerialPacket::Type::PING:
|
||||
case SerialPacket::Type::PONG:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
//NOTHING
|
||||
break;
|
||||
|
||||
//Server info
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
case SerialPacket::Type::BROADCAST_RESPONSE:
|
||||
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Client info
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::JOIN_RESPONSE:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//Player info
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
deserializePlayer(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
//region info
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
|
||||
case NetworkPacket::Type::REGION_CONTENT:
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#ifndef SERIAL_HPP_
|
||||
#define SERIAL_HPP_
|
||||
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
/* TODO: Keep the PACKET_BUFFER_SIZE up to date
|
||||
* NOTE: REGION_CONTENT is currently the largest type of packet
|
||||
@@ -30,9 +30,9 @@
|
||||
* map format: sizeof(int) * 2
|
||||
* metadata: sizeof(metadata)
|
||||
*/
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(NetworkPacket::Metadata)
|
||||
#define PACKET_BUFFER_SIZE REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(SerialPacket::Metadata)
|
||||
|
||||
void serialize(NetworkPacket* const, void*);
|
||||
void deserialize(NetworkPacket* const, void*);
|
||||
void serialize(SerialPacket* const, void*);
|
||||
void deserialize(SerialPacket* const, void*);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef NETWORKPACKET_HPP_
|
||||
#define NETWORKPACKET_HPP_
|
||||
#ifndef SERIALPACKET_HPP_
|
||||
#define SERIALPACKET_HPP_
|
||||
|
||||
#include "vector2.hpp"
|
||||
#include "region.hpp"
|
||||
@@ -31,8 +31,7 @@
|
||||
|
||||
#pragma pack(push, 0)
|
||||
|
||||
//TODO: rename to serial packet
|
||||
union NetworkPacket {
|
||||
union SerialPacket {
|
||||
//types of packets
|
||||
enum class Type {
|
||||
//default: there is something wrong
|
||||
@@ -112,7 +111,7 @@ union NetworkPacket {
|
||||
}regionInfo;
|
||||
|
||||
//defaults
|
||||
NetworkPacket() {
|
||||
SerialPacket() {
|
||||
meta.type = Type::NONE;
|
||||
meta.srcAddress = {0,0};
|
||||
}
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
class EditorApplication {
|
||||
private:
|
||||
//TODO: I don't want singletons
|
||||
EditorApplication();
|
||||
~EditorApplication();
|
||||
static EditorApplication instance;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#TODO: The build process needs revising
|
||||
#for use on Windows:
|
||||
|
||||
#MKDIR=mkdir
|
||||
|
||||
@@ -87,7 +87,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
regionPager.GetFormat()->SetSaveDir("save/mapname/");
|
||||
|
||||
std::cout << "Initialized the map system" << std::endl;
|
||||
std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
|
||||
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
|
||||
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
|
||||
|
||||
//finalize the startup
|
||||
@@ -98,7 +98,7 @@ void ServerApplication::Init(int argc, char** argv) {
|
||||
}
|
||||
|
||||
void ServerApplication::Loop() {
|
||||
NetworkPacket packet;
|
||||
SerialPacket packet;
|
||||
while(running) {
|
||||
//suck in the waiting packets & process them
|
||||
while(network.Receive()) {
|
||||
@@ -133,38 +133,38 @@ void ServerApplication::Quit() {
|
||||
//Define the uber switch
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePacket(SerialPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
case SerialPacket::Type::BROADCAST_REQUEST:
|
||||
HandleBroadcastRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
case SerialPacket::Type::JOIN_REQUEST:
|
||||
HandleJoinRequest(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
case SerialPacket::Type::SYNCHRONIZE:
|
||||
HandleSynchronize(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::SHUTDOWN:
|
||||
case SerialPacket::Type::SHUTDOWN:
|
||||
HandleShutdown(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_NEW:
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_DELETE:
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::PLAYER_UPDATE:
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case NetworkPacket::Type::REGION_REQUEST:
|
||||
case SerialPacket::Type::REGION_REQUEST:
|
||||
HandleRegionRequest(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -173,9 +173,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
//Handle various network input
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
|
||||
//send back the server's metadata
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
|
||||
//TODO: version info
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
//TODO: player count
|
||||
@@ -185,7 +185,7 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
|
||||
//register the new client
|
||||
ClientEntry newClient;
|
||||
newClient.address = packet.meta.srcAddress;
|
||||
@@ -193,7 +193,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
|
||||
//send the client their index
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
|
||||
packet.clientInfo.index = ClientEntry::uidCounter;
|
||||
serialize(&packet, buffer);
|
||||
|
||||
@@ -205,7 +205,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
||||
std::cout << "Connect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
void ServerApplication::HandleDisconnect(SerialPacket packet) {
|
||||
//TODO: authenticate who is disconnecting/kicking
|
||||
|
||||
//disconnect the specified client
|
||||
@@ -215,8 +215,8 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
clientMap.erase(packet.clientInfo.index);
|
||||
|
||||
//prep the delete packet
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
SerialPacket delPacket;
|
||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||
|
||||
//TODO: can this use DeletePlayer() instead?
|
||||
//delete server and client side players
|
||||
@@ -239,17 +239,17 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
|
||||
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
void ServerApplication::HandleSynchronize(SerialPacket packet) {
|
||||
//TODO: compensate for large distances
|
||||
|
||||
//send all the server's data to this client
|
||||
NetworkPacket newPacket;
|
||||
SerialPacket newPacket;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//TODO: map?
|
||||
|
||||
//players
|
||||
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
|
||||
for (auto& it : playerMap) {
|
||||
//TODO: update this for the expanded PlayerEntry structure
|
||||
newPacket.playerInfo.playerIndex = it.first;
|
||||
@@ -262,19 +262,19 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::HandleShutdown(NetworkPacket packet) {
|
||||
void ServerApplication::HandleShutdown(SerialPacket packet) {
|
||||
//end the server
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||
PumpPacket(packet);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Shutdown signal accepted" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
|
||||
//register the new PlayerEntry
|
||||
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
|
||||
PlayerEntry newPlayer;
|
||||
@@ -308,7 +308,7 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
||||
PlayerEntry::uidCounter++;
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
|
||||
//TODO: remove this?
|
||||
//TODO: authenticate who is deleting this player
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
@@ -316,8 +316,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
}
|
||||
|
||||
//prep the delete packet
|
||||
NetworkPacket delPacket;
|
||||
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
|
||||
SerialPacket delPacket;
|
||||
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
|
||||
|
||||
//delete the specified playerEntry
|
||||
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
|
||||
@@ -335,7 +335,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||
});
|
||||
}
|
||||
|
||||
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
|
||||
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
|
||||
throw(std::runtime_error("Cannot update a non-existant player"));
|
||||
}
|
||||
@@ -347,15 +347,15 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
PumpPacket(packet);
|
||||
}
|
||||
|
||||
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
|
||||
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
|
||||
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
|
||||
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
serialize(&packet, buffer);
|
||||
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacket(NetworkPacket packet) {
|
||||
void ServerApplication::PumpPacket(SerialPacket packet) {
|
||||
//I don't really like this, but it'll do for now
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#include "region_pager.hpp"
|
||||
|
||||
//networking
|
||||
#include "network_packet.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
@@ -61,21 +61,21 @@ public:
|
||||
void Quit();
|
||||
|
||||
private:
|
||||
void HandlePacket(NetworkPacket);
|
||||
void HandlePacket(SerialPacket);
|
||||
|
||||
//high cohesion utility functions
|
||||
void HandleBroadcastRequest(NetworkPacket);
|
||||
void HandleJoinRequest(NetworkPacket);
|
||||
void HandleDisconnect(NetworkPacket);
|
||||
void HandleSynchronize(NetworkPacket);
|
||||
void HandleShutdown(NetworkPacket);
|
||||
void HandlePlayerNew(NetworkPacket);
|
||||
void HandlePlayerDelete(NetworkPacket);
|
||||
void HandlePlayerUpdate(NetworkPacket);
|
||||
void HandleRegionRequest(NetworkPacket);
|
||||
void HandleBroadcastRequest(SerialPacket);
|
||||
void HandleJoinRequest(SerialPacket);
|
||||
void HandleDisconnect(SerialPacket);
|
||||
void HandleSynchronize(SerialPacket);
|
||||
void HandleShutdown(SerialPacket);
|
||||
void HandlePlayerNew(SerialPacket);
|
||||
void HandlePlayerDelete(SerialPacket);
|
||||
void HandlePlayerUpdate(SerialPacket);
|
||||
void HandleRegionRequest(SerialPacket);
|
||||
|
||||
//TODO: a function that sends to players in a certain proximity
|
||||
void PumpPacket(NetworkPacket);
|
||||
void PumpPacket(SerialPacket);
|
||||
|
||||
//APIs
|
||||
UDPNetworkUtility network;
|
||||
|
||||
Reference in New Issue
Block a user