Renamed NetworkPacket to SerialPacket, updated build

This commit is contained in:
Kayne Ruse
2014-04-20 23:53:00 +10:00
parent f56cb58dfb
commit 4270765146
13 changed files with 166 additions and 163 deletions
+12 -12
View File
@@ -33,7 +33,7 @@
#include "region_pager.hpp"
//networking
#include "network_packet.hpp"
#include "serial_packet.hpp"
#include "udp_network_utility.hpp"
#include "serial.hpp"
@@ -61,21 +61,21 @@ public:
void Quit();
private:
void HandlePacket(NetworkPacket);
void HandlePacket(SerialPacket);
//high cohesion utility functions
void HandleBroadcastRequest(NetworkPacket);
void HandleJoinRequest(NetworkPacket);
void HandleDisconnect(NetworkPacket);
void HandleSynchronize(NetworkPacket);
void HandleShutdown(NetworkPacket);
void HandlePlayerNew(NetworkPacket);
void HandlePlayerDelete(NetworkPacket);
void HandlePlayerUpdate(NetworkPacket);
void HandleRegionRequest(NetworkPacket);
void HandleBroadcastRequest(SerialPacket);
void HandleJoinRequest(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleSynchronize(SerialPacket);
void HandleShutdown(SerialPacket);
void HandlePlayerNew(SerialPacket);
void HandlePlayerDelete(SerialPacket);
void HandlePlayerUpdate(SerialPacket);
void HandleRegionRequest(SerialPacket);
//TODO: a function that sends to players in a certain proximity
void PumpPacket(NetworkPacket);
void PumpPacket(SerialPacket);
//APIs
UDPNetworkUtility network;