Renamed NetworkPacket to SerialPacket, updated build
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@@ -33,7 +33,7 @@
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#include "region_pager.hpp"
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//networking
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#include "network_packet.hpp"
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#include "serial_packet.hpp"
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#include "udp_network_utility.hpp"
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#include "serial.hpp"
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@@ -61,21 +61,21 @@ public:
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void Quit();
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private:
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void HandlePacket(NetworkPacket);
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void HandlePacket(SerialPacket);
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//high cohesion utility functions
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void HandleBroadcastRequest(NetworkPacket);
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void HandleJoinRequest(NetworkPacket);
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void HandleDisconnect(NetworkPacket);
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void HandleSynchronize(NetworkPacket);
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void HandleShutdown(NetworkPacket);
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void HandlePlayerNew(NetworkPacket);
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void HandlePlayerDelete(NetworkPacket);
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void HandlePlayerUpdate(NetworkPacket);
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void HandleRegionRequest(NetworkPacket);
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void HandleBroadcastRequest(SerialPacket);
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void HandleJoinRequest(SerialPacket);
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void HandleDisconnect(SerialPacket);
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void HandleSynchronize(SerialPacket);
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void HandleShutdown(SerialPacket);
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void HandlePlayerNew(SerialPacket);
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void HandlePlayerDelete(SerialPacket);
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void HandlePlayerUpdate(SerialPacket);
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void HandleRegionRequest(SerialPacket);
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//TODO: a function that sends to players in a certain proximity
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void PumpPacket(NetworkPacket);
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void PumpPacket(SerialPacket);
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//APIs
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UDPNetworkUtility network;
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