Renamed NetworkPacket to SerialPacket, updated build

This commit is contained in:
Kayne Ruse
2014-04-20 23:53:00 +10:00
parent f56cb58dfb
commit 4270765146
13 changed files with 166 additions and 163 deletions
+33 -33
View File
@@ -87,7 +87,7 @@ void ServerApplication::Init(int argc, char** argv) {
regionPager.GetFormat()->SetSaveDir("save/mapname/");
std::cout << "Initialized the map system" << std::endl;
std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
//finalize the startup
@@ -98,7 +98,7 @@ void ServerApplication::Init(int argc, char** argv) {
}
void ServerApplication::Loop() {
NetworkPacket packet;
SerialPacket packet;
while(running) {
//suck in the waiting packets & process them
while(network.Receive()) {
@@ -133,38 +133,38 @@ void ServerApplication::Quit() {
//Define the uber switch
//-------------------------
void ServerApplication::HandlePacket(NetworkPacket packet) {
void ServerApplication::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::BROADCAST_REQUEST:
case SerialPacket::Type::BROADCAST_REQUEST:
HandleBroadcastRequest(packet);
break;
case NetworkPacket::Type::JOIN_REQUEST:
case SerialPacket::Type::JOIN_REQUEST:
HandleJoinRequest(packet);
break;
case NetworkPacket::Type::DISCONNECT:
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::SYNCHRONIZE:
case SerialPacket::Type::SYNCHRONIZE:
HandleSynchronize(packet);
break;
case NetworkPacket::Type::SHUTDOWN:
case SerialPacket::Type::SHUTDOWN:
HandleShutdown(packet);
break;
case NetworkPacket::Type::PLAYER_NEW:
case SerialPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
case SerialPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
case SerialPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case NetworkPacket::Type::REGION_REQUEST:
case SerialPacket::Type::REGION_REQUEST:
HandleRegionRequest(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
@@ -173,9 +173,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
//Handle various network input
//-------------------------
void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
//send back the server's metadata
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
//TODO: version info
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
//TODO: player count
@@ -185,7 +185,7 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
void ServerApplication::HandleJoinRequest(SerialPacket packet) {
//register the new client
ClientEntry newClient;
newClient.address = packet.meta.srcAddress;
@@ -193,7 +193,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
//send the client their index
char buffer[PACKET_BUFFER_SIZE];
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
packet.clientInfo.index = ClientEntry::uidCounter;
serialize(&packet, buffer);
@@ -205,7 +205,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
std::cout << "Connect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleDisconnect(NetworkPacket packet) {
void ServerApplication::HandleDisconnect(SerialPacket packet) {
//TODO: authenticate who is disconnecting/kicking
//disconnect the specified client
@@ -215,8 +215,8 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
clientMap.erase(packet.clientInfo.index);
//prep the delete packet
NetworkPacket delPacket;
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
SerialPacket delPacket;
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
//TODO: can this use DeletePlayer() instead?
//delete server and client side players
@@ -239,17 +239,17 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
}
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
void ServerApplication::HandleSynchronize(SerialPacket packet) {
//TODO: compensate for large distances
//send all the server's data to this client
NetworkPacket newPacket;
SerialPacket newPacket;
char buffer[PACKET_BUFFER_SIZE];
//TODO: map?
//players
newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
for (auto& it : playerMap) {
//TODO: update this for the expanded PlayerEntry structure
newPacket.playerInfo.playerIndex = it.first;
@@ -262,19 +262,19 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
}
}
void ServerApplication::HandleShutdown(NetworkPacket packet) {
void ServerApplication::HandleShutdown(SerialPacket packet) {
//end the server
running = false;
//disconnect all clients
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.meta.type = SerialPacket::Type::DISCONNECT;
PumpPacket(packet);
//finished this routine
std::cout << "Shutdown signal accepted" << std::endl;
}
void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
void ServerApplication::HandlePlayerNew(SerialPacket packet) {
//register the new PlayerEntry
//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
PlayerEntry newPlayer;
@@ -308,7 +308,7 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
PlayerEntry::uidCounter++;
}
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
//TODO: remove this?
//TODO: authenticate who is deleting this player
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
@@ -316,8 +316,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
}
//prep the delete packet
NetworkPacket delPacket;
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
SerialPacket delPacket;
delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
//delete the specified playerEntry
erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
@@ -335,7 +335,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
});
}
void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
throw(std::runtime_error("Cannot update a non-existant player"));
}
@@ -347,15 +347,15 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
PumpPacket(packet);
}
void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
void ServerApplication::HandleRegionRequest(SerialPacket packet) {
char buffer[PACKET_BUFFER_SIZE];
packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
packet.meta.type = SerialPacket::Type::REGION_CONTENT;
packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
serialize(&packet, buffer);
network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
}
void ServerApplication::PumpPacket(NetworkPacket packet) {
void ServerApplication::PumpPacket(SerialPacket packet) {
//I don't really like this, but it'll do for now
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);