Renamed NetworkPacket to SerialPacket, updated build
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@@ -87,7 +87,7 @@ void ServerApplication::Init(int argc, char** argv) {
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regionPager.GetFormat()->SetSaveDir("save/mapname/");
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std::cout << "Initialized the map system" << std::endl;
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std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
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std::cout << "\tsizeof(SerialPacket): " << sizeof(SerialPacket) << std::endl;
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std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
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//finalize the startup
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@@ -98,7 +98,7 @@ void ServerApplication::Init(int argc, char** argv) {
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}
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void ServerApplication::Loop() {
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NetworkPacket packet;
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SerialPacket packet;
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while(running) {
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//suck in the waiting packets & process them
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while(network.Receive()) {
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@@ -133,38 +133,38 @@ void ServerApplication::Quit() {
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//Define the uber switch
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//-------------------------
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void ServerApplication::HandlePacket(NetworkPacket packet) {
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void ServerApplication::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::BROADCAST_REQUEST:
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case SerialPacket::Type::BROADCAST_REQUEST:
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HandleBroadcastRequest(packet);
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break;
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case NetworkPacket::Type::JOIN_REQUEST:
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case SerialPacket::Type::JOIN_REQUEST:
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HandleJoinRequest(packet);
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break;
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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case NetworkPacket::Type::SYNCHRONIZE:
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case SerialPacket::Type::SYNCHRONIZE:
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HandleSynchronize(packet);
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break;
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case NetworkPacket::Type::SHUTDOWN:
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case SerialPacket::Type::SHUTDOWN:
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HandleShutdown(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_REQUEST:
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case SerialPacket::Type::REGION_REQUEST:
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HandleRegionRequest(packet);
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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@@ -173,9 +173,9 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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//Handle various network input
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//-------------------------
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void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
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void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
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//send back the server's metadata
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packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
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packet.meta.type = SerialPacket::Type::BROADCAST_RESPONSE;
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//TODO: version info
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snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
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//TODO: player count
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@@ -185,7 +185,7 @@ void ServerApplication::HandleBroadcastRequest(NetworkPacket packet) {
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network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
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}
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void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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//register the new client
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ClientEntry newClient;
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newClient.address = packet.meta.srcAddress;
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@@ -193,7 +193,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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//send the client their index
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char buffer[PACKET_BUFFER_SIZE];
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packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
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packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
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packet.clientInfo.index = ClientEntry::uidCounter;
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serialize(&packet, buffer);
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@@ -205,7 +205,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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std::cout << "Connect, total: " << clientMap.size() << std::endl;
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}
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void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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void ServerApplication::HandleDisconnect(SerialPacket packet) {
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//TODO: authenticate who is disconnecting/kicking
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//disconnect the specified client
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@@ -215,8 +215,8 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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clientMap.erase(packet.clientInfo.index);
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//prep the delete packet
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NetworkPacket delPacket;
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delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
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SerialPacket delPacket;
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delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
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//TODO: can this use DeletePlayer() instead?
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//delete server and client side players
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@@ -239,17 +239,17 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
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}
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void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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void ServerApplication::HandleSynchronize(SerialPacket packet) {
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//TODO: compensate for large distances
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//send all the server's data to this client
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NetworkPacket newPacket;
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SerialPacket newPacket;
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char buffer[PACKET_BUFFER_SIZE];
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//TODO: map?
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//players
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newPacket.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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newPacket.meta.type = SerialPacket::Type::PLAYER_UPDATE;
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for (auto& it : playerMap) {
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//TODO: update this for the expanded PlayerEntry structure
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newPacket.playerInfo.playerIndex = it.first;
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@@ -262,19 +262,19 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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}
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}
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void ServerApplication::HandleShutdown(NetworkPacket packet) {
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void ServerApplication::HandleShutdown(SerialPacket packet) {
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//end the server
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running = false;
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//disconnect all clients
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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PumpPacket(packet);
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//finished this routine
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std::cout << "Shutdown signal accepted" << std::endl;
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}
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void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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void ServerApplication::HandlePlayerNew(SerialPacket packet) {
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//register the new PlayerEntry
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//NOTE: assigning each field one-by-one so adding or moving a field doesn't break this code
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PlayerEntry newPlayer;
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@@ -308,7 +308,7 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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PlayerEntry::uidCounter++;
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}
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void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
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void ServerApplication::HandlePlayerDelete(SerialPacket packet) {
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//TODO: remove this?
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//TODO: authenticate who is deleting this player
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if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
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@@ -316,8 +316,8 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
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}
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//prep the delete packet
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NetworkPacket delPacket;
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delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
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SerialPacket delPacket;
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delPacket.meta.type = SerialPacket::Type::PLAYER_DELETE;
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//delete the specified playerEntry
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erase_if(playerMap, [&](std::pair<unsigned int, PlayerEntry> it) -> bool {
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@@ -335,7 +335,7 @@ void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
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});
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}
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void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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void ServerApplication::HandlePlayerUpdate(SerialPacket packet) {
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if (playerMap.find(packet.playerInfo.playerIndex) == playerMap.end()) {
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throw(std::runtime_error("Cannot update a non-existant player"));
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}
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@@ -347,15 +347,15 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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PumpPacket(packet);
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}
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void ServerApplication::HandleRegionRequest(NetworkPacket packet) {
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void ServerApplication::HandleRegionRequest(SerialPacket packet) {
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char buffer[PACKET_BUFFER_SIZE];
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packet.meta.type = NetworkPacket::Type::REGION_CONTENT;
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packet.meta.type = SerialPacket::Type::REGION_CONTENT;
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packet.regionInfo.region = regionPager.GetRegion(packet.regionInfo.x, packet.regionInfo.y);
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serialize(&packet, buffer);
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network.Send(&packet.meta.srcAddress, buffer, PACKET_BUFFER_SIZE);
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}
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void ServerApplication::PumpPacket(NetworkPacket packet) {
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void ServerApplication::PumpPacket(SerialPacket packet) {
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//I don't really like this, but it'll do for now
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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