Renamed NetworkPacket to SerialPacket, updated build
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SERIALPACKET_HPP_
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#define SERIALPACKET_HPP_
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#include "vector2.hpp"
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#include "region.hpp"
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#include "SDL/SDL_net.h"
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#define PACKET_STRING_SIZE 100
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#pragma pack(push, 0)
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union SerialPacket {
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//types of packets
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enum class Type {
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//default: there is something wrong
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NONE = 0,
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//not used
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PING = 1,
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PONG = 2,
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//Searching for a server to join
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BROADCAST_REQUEST = 3,
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BROADCAST_RESPONSE = 4,
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//try to join the server
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JOIN_REQUEST = 5,
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JOIN_RESPONSE = 6,
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//disconnect from the server
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DISCONNECT = 7,
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//mass update
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SYNCHRONIZE = 8,
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//shut down the server
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SHUTDOWN = 9,
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//Player movement, etc.
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PLAYER_NEW = 10,
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PLAYER_DELETE = 11,
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PLAYER_UPDATE = 12,
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//map data
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REGION_REQUEST = 13,
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REGION_CONTENT = 14,
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};
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//metadata on the packet itself
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struct Metadata {
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Type type;
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IPaddress srcAddress;
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}meta;
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//information about the server
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struct ServerInformation {
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Metadata meta;
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//TODO: version info
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char name[PACKET_STRING_SIZE];
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//TODO: player count
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//TODO: map format
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}serverInfo;
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//information about the client
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//TODO: login credentials
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struct ClientInformation {
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Metadata meta;
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int index;
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}clientInfo;
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//information about a player
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struct PlayerInformation {
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Metadata meta;
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int clientIndex;
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int playerIndex;
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//TODO: should probably move these into the client info
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//TODO: these might actually do better during the login system
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char handle[PACKET_STRING_SIZE];
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char avatar[PACKET_STRING_SIZE];
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Vector2 position;
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Vector2 motion;
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}playerInfo;
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//map data
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struct RegionInformation {
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Metadata meta;
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int x, y;
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Region* region;
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}regionInfo;
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//defaults
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SerialPacket() {
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meta.type = Type::NONE;
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meta.srcAddress = {0,0};
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}
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};
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#pragma pack(pop)
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#endif
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