Renamed NetworkPacket to SerialPacket, updated build
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+24
-24
@@ -63,8 +63,8 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//create the server-side player object
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//TODO: the login system needs an overhaul
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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@@ -77,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -98,7 +98,7 @@ void InWorld::FrameStart() {
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}
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void InWorld::Update(double delta) {
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NetworkPacket packet;
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SerialPacket packet;
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//suck in all waiting packets
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while(network.Receive()) {
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@@ -257,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//Network handlers
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//-------------------------
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void InWorld::HandlePacket(NetworkPacket packet) {
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void InWorld::HandlePacket(SerialPacket packet) {
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switch(packet.meta.type) {
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case NetworkPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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break;
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case NetworkPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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break;
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case NetworkPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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break;
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case NetworkPacket::Type::PLAYER_UPDATE:
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case NetworkPacket::Type::REGION_CONTENT:
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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break;
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}
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}
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void InWorld::HandleDisconnect(NetworkPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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}
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void InWorld::HandlePlayerNew(NetworkPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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@@ -310,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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void InWorld::HandlePlayerDelete(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant players"));
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}
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@@ -324,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
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}
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}
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void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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@@ -338,7 +338,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandleRegionContent(NetworkPacket packet) {
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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@@ -352,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
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//-------------------------
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void InWorld::SendState() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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packet.playerInfo.position = localCharacter->GetPosition();
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@@ -367,33 +367,33 @@ void InWorld::SendState() {
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}
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void InWorld::RequestDisconnect() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestShutDown() {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
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void InWorld::RequestRegion(int x, int y) {
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NetworkPacket packet;
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SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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//pack the region's data
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packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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packet.regionInfo.x = x;
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packet.regionInfo.y = y;
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serialize(&packet, buffer);
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