Renamed NetworkPacket to SerialPacket, updated build

This commit is contained in:
Kayne Ruse
2014-04-20 23:53:00 +10:00
parent f56cb58dfb
commit 4270765146
13 changed files with 166 additions and 163 deletions
+24 -24
View File
@@ -63,8 +63,8 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
//create the server-side player object
//TODO: the login system needs an overhaul
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::PLAYER_NEW;
SerialPacket packet;
packet.meta.type = SerialPacket::Type::PLAYER_NEW;
packet.playerInfo.clientIndex = clientIndex;
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
@@ -77,7 +77,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//request a sync
packet.meta.type = NetworkPacket::Type::SYNCHRONIZE;
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
@@ -98,7 +98,7 @@ void InWorld::FrameStart() {
}
void InWorld::Update(double delta) {
NetworkPacket packet;
SerialPacket packet;
//suck in all waiting packets
while(network.Receive()) {
@@ -257,37 +257,37 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//Network handlers
//-------------------------
void InWorld::HandlePacket(NetworkPacket packet) {
void InWorld::HandlePacket(SerialPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case NetworkPacket::Type::PLAYER_NEW:
case SerialPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case NetworkPacket::Type::PLAYER_DELETE:
case SerialPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case NetworkPacket::Type::PLAYER_UPDATE:
case SerialPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case NetworkPacket::Type::REGION_CONTENT:
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
break;
}
}
void InWorld::HandleDisconnect(NetworkPacket packet) {
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandlePlayerNew(NetworkPacket packet) {
void InWorld::HandlePlayerNew(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate players"));
}
@@ -310,7 +310,7 @@ void InWorld::HandlePlayerNew(NetworkPacket packet) {
}
}
void InWorld::HandlePlayerDelete(NetworkPacket packet) {
void InWorld::HandlePlayerDelete(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot delete non-existant players"));
}
@@ -324,7 +324,7 @@ void InWorld::HandlePlayerDelete(NetworkPacket packet) {
}
}
void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
void InWorld::HandlePlayerUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
HandlePlayerNew(packet);
return;
@@ -338,7 +338,7 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
}
void InWorld::HandleRegionContent(NetworkPacket packet) {
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
@@ -352,11 +352,11 @@ void InWorld::HandleRegionContent(NetworkPacket packet) {
//-------------------------
void InWorld::SendState() {
NetworkPacket packet;
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the packet
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
packet.meta.type = SerialPacket::Type::PLAYER_UPDATE;
packet.playerInfo.clientIndex = clientIndex;
packet.playerInfo.playerIndex = playerIndex;
packet.playerInfo.position = localCharacter->GetPosition();
@@ -367,33 +367,33 @@ void InWorld::SendState() {
}
void InWorld::RequestDisconnect() {
NetworkPacket packet;
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a disconnect request
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestShutDown() {
NetworkPacket packet;
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//send a shutdown request
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.index = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int x, int y) {
NetworkPacket packet;
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = NetworkPacket::Type::REGION_REQUEST;
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);