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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "region.hpp"
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#include "image.hpp"
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#include <string>
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class TileSheet : public Image {
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public:
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TileSheet() = default;
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TileSheet(TileSheet const& rhs) { *this = rhs; }
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TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
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TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
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TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
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~TileSheet() = default;
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TileSheet& operator=(TileSheet const&);
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TileSheet& operator=(TileSheet&&);
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void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
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SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
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void Free() override;
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void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
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void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
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//accessors
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//DOCS: Reuse Image::clip for tile sizes
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int GetCountX() { return countX; }
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int GetCountY() { return countY; }
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int GetTileW() { return clip.w; }
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int GetTileH() { return clip.h; }
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protected:
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int countX = 0, countY = 0;
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using Image::Load;
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using Image::Create;
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using Image::SetTexture;
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using Image::SetClip;
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using Image::SetClipX;
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using Image::SetClipY;
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using Image::SetClipW;
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using Image::SetClipH;
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};
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