Added a proper disconnection message by hacking the config
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@@ -127,6 +127,7 @@ protected:
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Character* localCharacter = nullptr;
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//connections
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//TODO: This needs it's own utility, for both InWorld and InCombat
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typedef std::chrono::steady_clock Clock;
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Clock::time_point lastBeat = Clock::now();
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int attemptedBeats = 0;
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