Players are being added in the client

The client sends a debug player to the server, with a constant movement to
show that the new client _is_ connecting. The next thing to add is the
sync system, so that the clients know what the server looks like when they
first join.
This commit is contained in:
Kayne Ruse
2013-06-24 16:15:48 +10:00
parent 2235f307e7
commit 3f2fcdf9e1
6 changed files with 101 additions and 49 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ private:
void HandleDisconnection(Packet::Disconnect&);
void AddPlayer(Packet::PlayerNew&);
void DeletePlayer(Packet::PlayerDelete&);
void RemovePlayer(Packet::PlayerDelete&);
void UpdatePlayer(Packet::PlayerUpdate&);
//services