Players are being added in the client
The client sends a debug player to the server, with a constant movement to show that the new client _is_ connecting. The next thing to add is the sync system, so that the clients know what the server looks like when they first join.
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@@ -63,7 +63,7 @@ private:
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void HandleDisconnection(Packet::Disconnect&);
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void AddPlayer(Packet::PlayerNew&);
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void DeletePlayer(Packet::PlayerDelete&);
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void RemovePlayer(Packet::PlayerDelete&);
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void UpdatePlayer(Packet::PlayerUpdate&);
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//services
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