Players are being added in the client
The client sends a debug player to the server, with a constant movement to show that the new client _is_ connecting. The next thing to add is the sync system, so that the clients know what the server looks like when they first join.
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+7
-7
@@ -169,31 +169,31 @@ int Lobby::HandlePacket(Packet::Packet p) {
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case Packet::Type::PONG:
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//
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break;
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// case PacketType::BROADCAST_REQUEST:
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// case Packet::Type::BROADCAST_REQUEST:
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// //
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// break;
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case Packet::Type::BROADCAST_RESPONSE:
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PushServer(p.broadcastResponse);
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break;
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// case PacketType::JOIN_REQUEST:
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// case Packet::Type::JOIN_REQUEST:
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// //
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// break;
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case Packet::Type::JOIN_RESPONSE:
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BeginGame(p.joinResponse);
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break;
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// case PacketType::DISCONNECT:
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// case Packet::Type::DISCONNECT:
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// //
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// break;
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// case PacketType::SYNCHRONIZE:
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// case Packet::Type::SYNCHRONIZE:
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// //
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// break;
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// case PacketType::PLAYER_NEW:
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// case Packet::Type::PLAYER_NEW:
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// //
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// break;
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// case PacketType::PLAYER_DELETE:
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// case Packet::Type::PLAYER_DELETE:
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// //
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// break;
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// case PacketType::PLAYER_MOVE:
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// case Packet::Type::PLAYER_UPDATE:
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// //
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// break;
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default:
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