Implemented client-side HandleCharacterSet*(); untested
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@@ -192,7 +192,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
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//set the character's room, zero it's origin, zero it's motion
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//TODO: Set the origin here
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characterData->SetRoom(argPacket->roomIndex);
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characterData->SetRoomIndex(argPacket->roomIndex);
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characterData->SetOrigin({0, 0});
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characterData->SetMotion({0, 0});
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