Implemented client-side HandleCharacterSet*(); untested

This commit is contained in:
Kayne Ruse
2014-12-22 23:01:53 +11:00
parent f52eafdf55
commit 3e2d1a5a56
4 changed files with 88 additions and 3 deletions
+1 -1
View File
@@ -192,7 +192,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
//set the character's room, zero it's origin, zero it's motion
//TODO: Set the origin here
characterData->SetRoom(argPacket->roomIndex);
characterData->SetRoomIndex(argPacket->roomIndex);
characterData->SetOrigin({0, 0});
characterData->SetMotion({0, 0});