Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator pattern in the server, and networkQueue() is running in a separate thread in the server. However, there seems to be a problem somewhere, since the broadcast request & response are not producing any visible output.
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@@ -145,7 +145,10 @@ void SceneManager::Quit() {
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surfaceMgr = ServiceLocator<SurfaceManager>::Set(nullptr);
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netUtil = ServiceLocator<UDPNetworkUtility>::Set(nullptr);
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//clean up the scene
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UnloadScene();
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//deinitialize the APIs
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SDLNet_Quit();
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SDL_Quit();
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}
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