Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator pattern in the server, and networkQueue() is running in a separate thread in the server. However, there seems to be a problem somewhere, since the broadcast request & response are not producing any visible output.
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@@ -62,6 +62,7 @@ protected:
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std::vector<ServerEntry> serverList;
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ServerEntry* selectedServer = nullptr;
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//threads
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SDL_Thread* queueThread = nullptr;
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};
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