Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator pattern in the server, and networkQueue() is running in a separate thread in the server. However, there seems to be a problem somewhere, since the broadcast request & response are not producing any visible output.
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@@ -26,9 +26,7 @@ Lobby::Lobby() {
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serverList.push_back({"bar",{0,0}});
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serverList.push_back({"foobar",{0,0}});
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queueThread = SDL_CreateThread(networkQueue, nullptr);
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if (!queueThread) {
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if (!(queueThread = SDL_CreateThread(networkQueue, nullptr))) {
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throw(runtime_error("Failed to create the network thread"));
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}
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