Client builds & runs, can't test the gameplay without the server

SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
This commit is contained in:
2015-08-20 20:45:13 +10:00
parent dc5b09a9b4
commit 3d6509b5a5
15 changed files with 100 additions and 22 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C entities
$(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
# $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)