Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr. A bug where the renderer's logical size was not properly set has been fixed. The FPS counter is disabled for now.
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@@ -33,7 +33,7 @@ all: $(OBJ) $(OUT)
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$(MAKE) -C entities
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$(MAKE) -C gameplay_scenes
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$(MAKE) -C menu_scenes
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# $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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