Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr. A bug where the renderer's logical size was not properly set has been fixed. The FPS counter is disabled for now.
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@@ -55,7 +55,7 @@ void World::hMonsterCreate(MonsterPacket* const argPacket) {
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetAvatar(GetRenderer(), argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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@@ -89,7 +89,7 @@ void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetAvatar(GetRenderer(), argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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