Client builds & runs, can't test the gameplay without the server

SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
This commit is contained in:
2015-08-20 20:45:13 +10:00
parent dc5b09a9b4
commit 3d6509b5a5
15 changed files with 100 additions and 22 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ void World::UpdateMap() {
}
else if (regionChecksum(region) == 0) {
//checksum failed
//NOTE: this patches bug #45, but does not resolve it
//BUG: #45 Regions occasionally lose their tile data; this patches the issue, but does not resolve it
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;