Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr. A bug where the renderer's logical size was not properly set has been fixed. The FPS counter is disabled for now.
This commit is contained in:
@@ -103,7 +103,7 @@ void World::UpdateMap() {
|
||||
}
|
||||
else if (regionChecksum(region) == 0) {
|
||||
//checksum failed
|
||||
//NOTE: this patches bug #45, but does not resolve it
|
||||
//BUG: #45 Regions occasionally lose their tile data; this patches the issue, but does not resolve it
|
||||
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||
//remove the erroneous region
|
||||
return region == &ref;
|
||||
|
||||
Reference in New Issue
Block a user