Client builds & runs, can't test the gameplay without the server

SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
This commit is contained in:
2015-08-20 20:45:13 +10:00
parent dc5b09a9b4
commit 3d6509b5a5
15 changed files with 100 additions and 22 deletions
+2
View File
@@ -27,6 +27,8 @@
#include "udp_network_utility.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
class ClientApplication: public Singleton<ClientApplication> {
public: