Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr. A bug where the renderer's logical size was not properly set has been fixed. The FPS counter is disabled for now.
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@@ -27,6 +27,8 @@
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#include "udp_network_utility.hpp"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_net.h"
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#include "SDL2/SDL_ttf.h"
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class ClientApplication: public Singleton<ClientApplication> {
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public:
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