Filled out some client side monster code
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@@ -51,7 +51,7 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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//fill the character's info
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: send the bounds from the server
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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@@ -71,7 +71,7 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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}
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//debug
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std::cout << "Create, total: " << characterMap.size() << std::endl;
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std::cout << "Character Create, total: " << characterMap.size() << std::endl;
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}
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void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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@@ -97,7 +97,7 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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characterMap.erase(characterIt);
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//debug
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std::cout << "Delete, total: " << characterMap.size() << std::endl;
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std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
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}
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void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
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@@ -124,7 +124,7 @@ void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
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character->CorrectSprite();
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//debug
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std::cout << "Query, total: " << characterMap.size() << std::endl;
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std::cout << "Character Query, total: " << characterMap.size() << std::endl;
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}
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void InWorld::HandleCharacterMovement(CharacterPacket* const argPacket) {
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@@ -152,15 +152,71 @@ void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
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//-------------------------
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void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
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//TODO
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//check for logic errors
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if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
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std::ostringstream msg;
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msg << "Double monster creation event; ";
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msg << "Index: " << argPacket->monsterIndex << "; ";
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msg << "Handle: " << argPacket->handle;
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throw(std::runtime_error(msg.str()));
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}
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//ignore monsters from other rooms
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if (roomIndex != argPacket->roomIndex) {
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//temporary error checking
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std::ostringstream msg;
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msg << "Monster from the wrong room received: ";
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msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
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throw(std::runtime_error(msg.str()));
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}
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//implicitly create the element
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BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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//debug
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std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
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}
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void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
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//TODO
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//ignore if this monster doesn't exist
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std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
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if (monsterIt == monsterMap.end()) {
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return;
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}
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//remove this monster
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monsterMap.erase(monsterIt);
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//debug
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std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
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}
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void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
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//TODO
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//ignore monsters in a different room (sub-optimal)
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if (argPacket->roomIndex != roomIndex) {
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return;
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}
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//implicitly create the element
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BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
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//fill the monster's info
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monster->SetHandle(argPacket->handle);
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monster->SetAvatar(argPacket->avatar);
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monster->SetBounds(argPacket->bounds);
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monster->SetOrigin(argPacket->origin);
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monster->SetMotion(argPacket->motion);
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//debug
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std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
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}
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void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
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@@ -175,7 +231,6 @@ void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
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//player movement
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//-------------------------
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//TODO: add a "movement" packet type
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void InWorld::SendLocalCharacterMovement() {
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
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