Filled out some client side monster code
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@@ -21,3 +21,26 @@
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*/
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#include "base_monster.hpp"
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#include "config_utility.hpp"
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void BaseMonster::CorrectSprite() {
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//TODO
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}
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std::string BaseMonster::SetHandle(std::string s) {
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return handle = s;
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}
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std::string BaseMonster::GetHandle() const {
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return handle;
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}
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std::string BaseMonster::SetAvatar(std::string s) {
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avatar = s;
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sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
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return avatar;
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}
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std::string BaseMonster::GetAvatar() const {
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return avatar;
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}
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