Updated GUI library

This commit is contained in:
2016-04-17 02:10:08 +10:00
parent 3002afa1e9
commit 36ba3fa132
16 changed files with 408 additions and 97 deletions
+7 -3
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@@ -28,6 +28,8 @@
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -49,14 +51,16 @@ DisconnectedScreen::DisconnectedScreen() {
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
//set the disconnection message text
textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
textLine.SetX(50);
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, config["client.disconnectMessage"]);
//full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -92,7 +96,7 @@ void DisconnectedScreen::FrameEnd() {
void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
textLine.DrawTo(renderer);
}
//-------------------------
+15 -7
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@@ -27,6 +27,8 @@
#include <stdexcept>
#include <sstream>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -52,11 +54,11 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
//setup the buttons
searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
searchButton.SetText(GetRenderer(), font, WHITE, "Search");
joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
joinButton.SetText(GetRenderer(), font, WHITE, "Join");
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions (assumed)
searchButton.SetX(50);
@@ -67,6 +69,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
backButton.SetY(90);
//pseudo-list selection
//TODO: move this into the UI library?
boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
@@ -121,8 +124,13 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
}
//draw the server's info
serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
serverVector[i].nameImage.SetX(boundingBox.x);
serverVector[i].nameImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].nameImage.DrawTo(renderer);
serverVector[i].playerCountImage.SetX(boundingBox.x+276);
serverVector[i].playerCountImage.SetY(boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer);
}
}
@@ -248,8 +256,8 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
serverVector.back().nameImage.SetText(GetRenderer(), font, color, newServer.name);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, color, itoa_base10(newServer.playerCount));
}
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
+15 -11
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@@ -26,6 +26,8 @@
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -46,11 +48,11 @@ MainMenu::MainMenu() {
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
startButton.SetText(GetRenderer(), font, WHITE, "Start");
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
optionsButton.SetText(GetRenderer(), font, WHITE, "Options");
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
quitButton.SetText(GetRenderer(), font, WHITE, "Quit");
//set the button positions
startButton.SetX(50);
@@ -61,9 +63,15 @@ MainMenu::MainMenu() {
quitButton.SetY(50 + 20 * 2);
//text box
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.SetX(50);
textBox.SetY(h-100);
textBox.PushLine(GetRenderer(), font, WHITE, "Thanks for playing!");
textBox.PushLine(GetRenderer(), font, WHITE, "You can get the latest version at: ");
textBox.PushLine(GetRenderer(), font, WHITE, "krgamestudios.com"); //TODO: (9) click to open the website/update
//debug
//
@@ -93,11 +101,7 @@ void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(renderer);
optionsButton.DrawTo(renderer);
quitButton.DrawTo(renderer);
int h = -1;
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
textBox.DrawTo(renderer, 50, h-50, -12);
textBox.DrawTo(renderer);
}
//-------------------------
+7 -3
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@@ -26,6 +26,8 @@
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//Public access members
//-------------------------
@@ -46,14 +48,16 @@ OptionsMenu::OptionsMenu() {
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
backButton.SetText(GetRenderer(), font, WHITE, "Back");
//set the button positions
backButton.SetX(50);
backButton.SetY(50);
//text line
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
textLine.SetX(50);
textLine.SetY(30);
textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
}
OptionsMenu::~OptionsMenu() {
@@ -78,7 +82,7 @@ void OptionsMenu::FrameEnd() {
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
textLine.DrawTo(renderer);
}
//-------------------------
+6 -4
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@@ -34,6 +34,8 @@
#include <sstream>
#include <stdexcept>
constexpr SDL_Color WHITE = {255, 255, 255, 255};
//-------------------------
//static functions
//-------------------------
@@ -72,9 +74,9 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
disconnectButton.SetText(GetRenderer(), font, WHITE, "Disconnect");
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
shutdownButton.SetText(GetRenderer(), font, WHITE, "Shutdown");
//set the button positions
disconnectButton.SetX(50);
@@ -261,12 +263,12 @@ void World::RenderFrame(SDL_Renderer* renderer) {
shutdownButton.DrawTo(renderer);
//FPS
fpsTextLine.DrawTo(renderer, 0, 0);
fpsTextLine.DrawTo(renderer);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
fpsTextLine.SetText(renderer, font, WHITE, msg.str());
}
}
+20 -20
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@@ -21,6 +21,8 @@
*/
#include "button.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
void Button::DrawTo(SDL_Renderer* renderer) {
@@ -51,19 +53,9 @@ void Button::SetBackgroundTexture(SDL_Renderer* renderer, SDL_Texture* texture)
image.SetClipH(image.GetClipH() / 3);
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surf = TTF_RenderText_Solid(font, s.c_str(), color);
if (!surf) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
//convert to texture
SDL_Texture* text = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
if (!text) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
SDL_Texture* text = renderTextTexture(renderer, font, color, s);
//get the dimensions & rects
int x, y, w, h;
@@ -87,14 +79,6 @@ void Button::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string s, SDL_
SDL_DestroyTexture(text);
}
void Button::SetX(int x) {
posX = x;
}
void Button::SetY(int y) {
posY = y;
}
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& event) {
//if out of bounds, exit
if (!CheckBounds(event.x, event.y)) {
@@ -156,6 +140,22 @@ Button::State Button::GetState() {
return state;
}
int Button::SetX(int i) {
return posX = i;
}
int Button::SetY(int i) {
return posY = i;
}
int Button::GetX() const {
return posX;
}
int Button::GetY() const {
return posY;
}
bool Button::CheckBounds(int x, int y) {
//return if true (x, y) is within bounds, otherwise return false
return !(
+8 -9
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@@ -27,11 +27,6 @@
#include <string>
constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
class Button {
public:
enum State {
@@ -46,9 +41,7 @@ public:
//setup
void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
void SetX(int x);
void SetY(int y);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
//capture input
State MouseMotion(SDL_MouseMotionEvent const&);
@@ -59,10 +52,16 @@ public:
void SetState(State); //TODO: idle, busy or disabled
State GetState();
//accessors & mutators
int SetX(int x);
int SetY(int y);
int GetX() const;
int GetY() const;
protected:
bool CheckBounds(int x, int y);
Image image;
int posX = 0, posY = 0;
State state = State::IDLE;
int posX = 0, posY = 0;
};
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=.
INCLUDES+=. ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+46
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@@ -0,0 +1,46 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "render_text_texture.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
+29
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@@ -0,0 +1,29 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
+25 -6
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@@ -31,15 +31,18 @@ TextBox::~TextBox() {
//
}
void TextBox::DrawTo(SDL_Renderer* renderer, int posX, int posY, int pointSize) {
void TextBox::DrawTo(SDL_Renderer* renderer) {
int renderY = posY;
for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
it->DrawTo(renderer, posX, posY);
posY += pointSize;
it->SetX(posX);
it->SetY(renderY);
it->DrawTo(renderer);
renderY += it->GetPointHeight();
}
}
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
lineList.emplace_front(renderer, font, str, color);
void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
lineList.emplace_back(renderer, font, color, str, 0, 0);
}
void TextBox::PopLine(int num) {
@@ -47,10 +50,26 @@ void TextBox::PopLine(int num) {
num < lineList.size() ? num : lineList.size();
for (int i = 0; i < num; ++i) {
lineList.pop_back();
lineList.pop_front();
}
}
void TextBox::ClearLines() {
lineList.clear();
}
int TextBox::SetX(int i) {
return posX = i;
}
int TextBox::SetY(int i) {
return posY = i;
}
int TextBox::GetX() const {
return posX;
}
int TextBox::GetY() const {
return posY;
}
+8 -2
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@@ -34,12 +34,18 @@ public:
TextBox();
~TextBox();
void DrawTo(SDL_Renderer*, int posX, int posY, int pointSize);
void DrawTo(SDL_Renderer*);
void PushLine(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void PushLine(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
void PopLine(int num = 1);
void ClearLines();
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
std::list<TextLine> lineList;
int posX = 0, posY = 0;
};
+109
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@@ -0,0 +1,109 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_field.hpp"
#include "render_text_texture.hpp"
TextField::TextField() {
//
}
TextField::~TextField() {
SDL_DestroyTexture(texture);
}
void TextField::DrawTo(SDL_Renderer* renderer) {
if (!texture) {
return;
}
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
std::string TextField::PushText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text += s;
return SetText(renderer, font, color, text);
}
std::string TextField::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string s) {
text = s;
SDL_DestroyTexture(texture);
if (text.size()) {
texture = renderTextTexture(renderer, font, color, text);
}
else {
texture = nullptr;
}
return text;
}
std::string TextField::PopChars(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, int i) {
if (text.size() > 0) {
text.erase(text.size() - i);
}
return SetText(renderer, font, color, text);
}
std::string TextField::GetText() {
return text;
}
bool TextField::MouseButtonDown(SDL_MouseButtonEvent const& event) {
BoundingBox cursorBox = {event.x, event.y, 0, 0};
BoundingBox fieldBox = bounds;
fieldBox.x += posX;
fieldBox.y += posY;
return focus = fieldBox.CheckOverlap(cursorBox);
}
BoundingBox TextField::SetBounds(BoundingBox b) {
return bounds = b;
}
BoundingBox TextField::GetBounds() {
return bounds;
}
bool TextField::SetFocus(bool b) {
return focus = b;
}
bool TextField::GetFocus() {
return focus;
}
int TextField::SetX(int i) {
return posX = i;
}
int TextField::SetY(int i) {
return posY = i;
}
int TextField::GetX() const {
return posX;
}
int TextField::GetY() const {
return posY;
}
+65
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@@ -0,0 +1,65 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "bounding_box.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
#include <string>
class TextField {
public:
TextField();
~TextField();
void DrawTo(SDL_Renderer*);
//input
std::string PushText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string SetText(SDL_Renderer*, TTF_Font*, SDL_Color color, std::string);
std::string PopChars(SDL_Renderer*, TTF_Font*, SDL_Color color, int i);
std::string GetText();
bool MouseButtonDown(SDL_MouseButtonEvent const& event);
BoundingBox SetBounds(BoundingBox b);
BoundingBox GetBounds();
bool SetFocus(bool b);
bool GetFocus();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
private:
SDL_Texture* texture = nullptr;
std::string text;
BoundingBox bounds;
bool focus = false;
int posX = 0, posY = 0;
};
+33 -25
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@@ -21,50 +21,58 @@
*/
#include "text_line.hpp"
#include "render_text_texture.hpp"
#include <stdexcept>
SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
//make the surface (from SDL_ttf)
SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
if (!surface) {
throw(std::runtime_error("Failed to create a TTF surface"));
}
//convert to texture
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
//cleanup
SDL_FreeSurface(surface);
//check
if (!texture) {
throw(std::runtime_error("Failed to create a TTF texture"));
}
//NOTE: free the texture yourself
return texture;
}
TextLine::TextLine() {
//
}
TextLine::TextLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str, int x, int y) {
SetText(renderer, font, color, str);
posX = x;
posY = y;
}
TextLine::~TextLine() {
ClearText();
}
void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
void TextLine::DrawTo(SDL_Renderer* renderer) {
SDL_Rect dclip = {posX, posY, 0, 0};
SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
SDL_RenderCopy(renderer, texture, nullptr, &dclip);
}
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
//just use the above global function
SDL_DestroyTexture(texture);
texture = renderTextTexture(renderer, font, str, color);
texture = renderTextTexture(renderer, font, color, str);
pointHeight = TTF_FontHeight(font);
}
void TextLine::ClearText() {
SDL_DestroyTexture(texture);
pointHeight = 0;
}
int TextLine::SetX(int i) {
return posX = i;
}
int TextLine::SetY(int i) {
return posY = i;
}
int TextLine::GetX() const {
return posX;
}
int TextLine::GetY() const {
return posY;
}
int TextLine::GetPointHeight() {
return pointHeight;
}
+14 -6
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@@ -26,20 +26,28 @@
#include <string>
SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
class TextLine {
public:
TextLine();
TextLine(SDL_Renderer* r, TTF_Font* f, std::string s, SDL_Color c)
{ SetText(r, f, s, c); }
TextLine(SDL_Renderer*, TTF_Font*, SDL_Color, std::string, int x, int y);
virtual ~TextLine();
void DrawTo(SDL_Renderer*, int posX, int posY);
void DrawTo(SDL_Renderer*);
void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
void SetText(SDL_Renderer*, TTF_Font*, SDL_Color, std::string);
void ClearText();
//accessors & mutators
int SetX(int i);
int SetY(int i);
int GetX() const;
int GetY() const;
//utility
int GetPointHeight();
protected:
SDL_Texture* texture = nullptr;
int posX = 0, posY = 0;
int pointHeight = 0; //internal use for TextBox
};