Updated GUI library
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@@ -21,50 +21,58 @@
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*/
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#include "text_line.hpp"
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#include "render_text_texture.hpp"
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#include <stdexcept>
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SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//make the surface (from SDL_ttf)
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SDL_Surface* surface = TTF_RenderText_Solid(font, str.c_str(), color);
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if (!surface) {
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throw(std::runtime_error("Failed to create a TTF surface"));
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}
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//convert to texture
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SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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//cleanup
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SDL_FreeSurface(surface);
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//check
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if (!texture) {
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throw(std::runtime_error("Failed to create a TTF texture"));
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}
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//NOTE: free the texture yourself
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return texture;
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}
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TextLine::TextLine() {
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//
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}
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TextLine::TextLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str, int x, int y) {
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SetText(renderer, font, color, str);
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posX = x;
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posY = y;
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}
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TextLine::~TextLine() {
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ClearText();
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}
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void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
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void TextLine::DrawTo(SDL_Renderer* renderer) {
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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}
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void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
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//just use the above global function
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SDL_DestroyTexture(texture);
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texture = renderTextTexture(renderer, font, str, color);
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texture = renderTextTexture(renderer, font, color, str);
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pointHeight = TTF_FontHeight(font);
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}
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void TextLine::ClearText() {
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SDL_DestroyTexture(texture);
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pointHeight = 0;
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}
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int TextLine::SetX(int i) {
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return posX = i;
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}
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int TextLine::SetY(int i) {
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return posY = i;
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}
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int TextLine::GetX() const {
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return posX;
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}
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int TextLine::GetY() const {
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return posY;
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}
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int TextLine::GetPointHeight() {
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return pointHeight;
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}
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