Updated GUI library
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@@ -31,15 +31,18 @@ TextBox::~TextBox() {
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//
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}
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void TextBox::DrawTo(SDL_Renderer* renderer, int posX, int posY, int pointSize) {
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void TextBox::DrawTo(SDL_Renderer* renderer) {
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int renderY = posY;
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for (std::list<TextLine>::iterator it = lineList.begin(); it != lineList.end(); it++) {
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it->DrawTo(renderer, posX, posY);
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posY += pointSize;
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it->SetX(posX);
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it->SetY(renderY);
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it->DrawTo(renderer);
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renderY += it->GetPointHeight();
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}
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}
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void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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lineList.emplace_front(renderer, font, str, color);
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void TextBox::PushLine(SDL_Renderer* renderer, TTF_Font* font, SDL_Color color, std::string str) {
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lineList.emplace_back(renderer, font, color, str, 0, 0);
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}
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void TextBox::PopLine(int num) {
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@@ -47,10 +50,26 @@ void TextBox::PopLine(int num) {
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num < lineList.size() ? num : lineList.size();
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for (int i = 0; i < num; ++i) {
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lineList.pop_back();
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lineList.pop_front();
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}
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}
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void TextBox::ClearLines() {
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lineList.clear();
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}
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int TextBox::SetX(int i) {
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return posX = i;
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}
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int TextBox::SetY(int i) {
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return posY = i;
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}
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int TextBox::GetX() const {
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return posX;
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}
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int TextBox::GetY() const {
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return posY;
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}
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