Removed some annoying debugging messages
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@@ -1,4 +1,4 @@
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/* Copyright: (c) Kayne Ruse 2013
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/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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@@ -26,31 +26,13 @@
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#include <stdexcept>
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#include <iostream>
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#include <string>
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#include <fstream>
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using namespace std;
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int runSQLScript(sqlite3* db, std::string fname) {
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ifstream is(fname);
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if (!is.is_open()) {
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return -1;
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}
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string script;
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getline(is, script, '\0');
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is.close();
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//NOTE: flesh out this error if needed
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if (sqlite3_exec(db, script.c_str(), nullptr, nullptr, nullptr) != SQLITE_OK) {
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return -2;
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}
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return 0;
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}
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//-------------------------
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//Define the public members
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//-------------------------
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void ServerApplication::Init(int argc, char** argv) {
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cout << "Beginning startup" << endl;
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std::cout << "Beginning startup" << std::endl;
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//initial setup
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ClientEntry::uidCounter = 0;
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@@ -59,43 +41,43 @@ void ServerApplication::Init(int argc, char** argv) {
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//Init SDL
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if (SDL_Init(0)) {
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throw(runtime_error("Failed to initialize SDL"));
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throw(std::runtime_error("Failed to initialize SDL"));
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}
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cout << "Initialized SDL" << endl;
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std::cout << "Initialized SDL" << std::endl;
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//Init SDL_net
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if (SDLNet_Init()) {
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throw(runtime_error("Failed to initialize SDL_net"));
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throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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network.Open(config.Int("server.port"), PACKET_BUFFER_SIZE);
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cout << "Initialized SDL_net" << endl;
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std::cout << "Initialized SDL_net" << std::endl;
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//Init SQL
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int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
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if (ret != SQLITE_OK || !database) {
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throw(runtime_error(string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
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throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
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}
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cout << "Initialized SQL" << endl;
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std::cout << "Initialized SQL" << std::endl;
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//setup the database
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if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
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throw(runtime_error("Failed to initialize SQL's setup script"));
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throw(std::runtime_error("Failed to initialize SQL's setup script"));
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}
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cout << "Initialized SQL's setup script" << endl;
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std::cout << "Initialized SQL's setup script" << std::endl;
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//lua
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luaState = luaL_newstate();
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if (!luaState) {
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throw(runtime_error("Failed to initialize lua"));
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throw(std::runtime_error("Failed to initialize lua"));
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}
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luaL_openlibs(luaState);
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cout << "Initialized lua" << endl;
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std::cout << "Initialized lua" << std::endl;
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//run the startup script
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if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
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throw(runtime_error(string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
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throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
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}
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cout << "Initialized lua's setup script" << endl;
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std::cout << "Initialized lua's setup script" << std::endl;
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//setup the map object
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regionPager.GetAllocator()->SetLuaState(luaState);
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@@ -105,12 +87,12 @@ void ServerApplication::Init(int argc, char** argv) {
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//TODO: pass args to the generator & format as needed
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact
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// with the map system as needed.
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cout << "Initialized the map system" << endl;
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cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << endl;
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cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << endl;
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std::cout << "Initialized the map system" << std::endl;
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std::cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << std::endl;
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std::cout << "\tPACKET_BUFFER_SIZE: " << PACKET_BUFFER_SIZE << std::endl;
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//finalize the startup
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cout << "Startup completed successfully" << endl;
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std::cout << "Startup completed successfully" << std::endl;
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//debugging
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//
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@@ -135,7 +117,7 @@ void ServerApplication::Loop() {
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}
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void ServerApplication::Quit() {
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cout << "Shutting down" << endl;
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std::cout << "Shutting down" << std::endl;
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//empty the members
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regionPager.UnloadAll();
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@@ -145,7 +127,7 @@ void ServerApplication::Quit() {
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network.Close();
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SDLNet_Quit();
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SDL_Quit();
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cout << "Shutdown finished" << endl;
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std::cout << "Shutdown finished" << std::endl;
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}
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//-------------------------
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@@ -183,7 +165,7 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
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break;
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//handle errors
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default:
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throw(runtime_error("Unknown NetworkPacket::Type encountered"));
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throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
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break;
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}
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}
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@@ -221,7 +203,7 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
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//finished this routine
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ClientEntry::uidCounter++;
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cout << "Connect, total: " << clientMap.size() << endl;
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std::cout << "Connect, total: " << clientMap.size() << std::endl;
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}
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void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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@@ -255,7 +237,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
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});
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//finished this routine
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cout << "Disconnect, total: " << clientMap.size() << endl;
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std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
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}
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void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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@@ -290,7 +272,7 @@ void ServerApplication::HandleShutdown(NetworkPacket packet) {
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PumpPacket(packet);
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//finished this routine
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cout << "Shutdown signal accepted" << endl;
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std::cout << "Shutdown signal accepted" << std::endl;
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}
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void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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