Added client scenes
This commit is contained in:
@@ -35,7 +35,12 @@ ClientApplication ClientApplication::instance;
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//-------------------------
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//-------------------------
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//Add the custom scene headers here
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//Add the custom scene headers here
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#include "editor_scene.hpp"
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#include "splash_screen.hpp"
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#include "main_menu.hpp"
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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#include "in_combat.hpp"
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//-------------------------
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//-------------------------
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//Public access members
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//Public access members
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@@ -108,8 +113,23 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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switch(sceneIndex) {
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switch(sceneIndex) {
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//add scene creation calls here
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//add scene creation calls here
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case SceneList::FIRST:
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case SceneList::FIRST:
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case SceneList::EDITORSCENE:
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case SceneList::SPLASHSCREEN:
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activeScene = new EditorScene();
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activeScene = new SplashScreen();
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break;
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case SceneList::MAINMENU:
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activeScene = new MainMenu();
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break;
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case SceneList::OPTIONSMENU:
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activeScene = new OptionsMenu();
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break;
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu();
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break;
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case SceneList::INWORLD:
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activeScene = new InWorld();
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break;
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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break;
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break;
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default:
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default:
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@@ -0,0 +1,82 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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||||||
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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||||||
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* freely, subject to the following restrictions:
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||||||
|
*
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||||||
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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||||||
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "in_combat.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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InCombat::InCombat() {
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//
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}
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InCombat::~InCombat() {
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//
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void InCombat::FrameStart() {
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//
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}
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void InCombat::Update(double delta) {
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//
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}
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void InCombat::FrameEnd() {
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//
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}
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void InCombat::Render(SDL_Surface* const screen) {
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//
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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}
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void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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}
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void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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}
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void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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}
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void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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@@ -19,16 +19,16 @@
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* 3. This notice may not be removed or altered from any source
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* 3. This notice may not be removed or altered from any source
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* distribution.
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* distribution.
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*/
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*/
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#ifndef EDITORSCENE_HPP_
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#ifndef INCOMBAT_HPP_
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#define EDITORSCENE_HPP_
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#define INCOMBAT_HPP_
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#include "base_scene.hpp"
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#include "base_scene.hpp"
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class EditorScene : public BaseScene {
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class InCombat : public BaseScene {
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public:
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public:
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//Public access members
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//Public access members
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EditorScene();
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InCombat();
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~EditorScene();
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~InCombat();
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protected:
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protected:
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//Frame loop
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//Frame loop
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@@ -0,0 +1,82 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
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* Permission is granted to anyone to use this software for any purpose,
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|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
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||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
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||||||
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* 2. Altered source versions must be plainly marked as such, and must not be
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||||||
|
* misrepresented as being the original software.
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||||||
|
*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "in_world.hpp"
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//-------------------------
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//Public access members
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//-------------------------
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InWorld::InWorld() {
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//
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}
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InWorld::~InWorld() {
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//
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void InWorld::FrameStart() {
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//
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}
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void InWorld::Update(double delta) {
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//
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}
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void InWorld::FrameEnd() {
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//
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}
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void InWorld::Render(SDL_Surface* const screen) {
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//
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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}
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void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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}
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void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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}
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void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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}
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void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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//
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}
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@@ -0,0 +1,48 @@
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/* Copyright: (c) Kayne Ruse 2013
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||||||
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*
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||||||
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* This software is provided 'as-is', without any express or implied
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||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
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||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
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||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
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||||||
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef INWORLD_HPP_
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#define INWORLD_HPP_
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#include "base_scene.hpp"
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class InWorld : public BaseScene {
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public:
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//Public access members
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InWorld();
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~InWorld();
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protected:
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//Frame loop
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void Render(SDL_Surface* const);
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//Event handlers
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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void KeyDown(SDL_KeyboardEvent const&);
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void KeyUp(SDL_KeyboardEvent const&);
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};
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#endif
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@@ -0,0 +1,82 @@
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|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
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#include "lobby_menu.hpp"
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||||||
|
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//-------------------------
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||||||
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//Public access members
|
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|
//-------------------------
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|
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LobbyMenu::LobbyMenu() {
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//
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}
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LobbyMenu::~LobbyMenu() {
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//
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}
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|
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//-------------------------
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//Frame loop
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|
//-------------------------
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|
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void LobbyMenu::FrameStart() {
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//
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}
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|
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void LobbyMenu::Update(double delta) {
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//
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|
}
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void LobbyMenu::FrameEnd() {
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//
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}
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void LobbyMenu::Render(SDL_Surface* const screen) {
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//
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}
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|
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//-------------------------
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||||||
|
//Event handlers
|
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|
//-------------------------
|
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|
|
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void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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|
//
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|
}
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|
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void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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|
//
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|
}
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|
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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|
//
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|
}
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|
|
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|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
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|
switch(key.keysym.sym) {
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|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
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|
}
|
||||||
|
|
||||||
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
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|
//
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|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef LOBBYMENU_HPP_
|
||||||
|
#define LOBBYMENU_HPP_
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
class LobbyMenu : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
LobbyMenu();
|
||||||
|
~LobbyMenu();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//Frame loop
|
||||||
|
void FrameStart();
|
||||||
|
void Update(double delta);
|
||||||
|
void FrameEnd();
|
||||||
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
//Event handlers
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,82 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "main_menu.hpp"
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
MainMenu::MainMenu() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
MainMenu::~MainMenu() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void MainMenu::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::Update(double delta) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::Render(SDL_Surface* const screen) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef MAINMENU_HPP_
|
||||||
|
#define MAINMENU_HPP_
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
class MainMenu : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
MainMenu();
|
||||||
|
~MainMenu();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//Frame loop
|
||||||
|
void FrameStart();
|
||||||
|
void Update(double delta);
|
||||||
|
void FrameEnd();
|
||||||
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
//Event handlers
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -19,17 +19,17 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#include "editor_scene.hpp"
|
#include "options_menu.hpp"
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
EditorScene::EditorScene() {
|
OptionsMenu::OptionsMenu() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorScene::~EditorScene() {
|
OptionsMenu::~OptionsMenu() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -37,19 +37,19 @@ EditorScene::~EditorScene() {
|
|||||||
//Frame loop
|
//Frame loop
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void EditorScene::FrameStart() {
|
void OptionsMenu::FrameStart() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::Update(double delta) {
|
void OptionsMenu::Update(double delta) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::FrameEnd() {
|
void OptionsMenu::FrameEnd() {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::Render(SDL_Surface* const screen) {
|
void OptionsMenu::Render(SDL_Surface* const screen) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -57,19 +57,19 @@ void EditorScene::Render(SDL_Surface* const screen) {
|
|||||||
//Event handlers
|
//Event handlers
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
case SDLK_ESCAPE:
|
case SDLK_ESCAPE:
|
||||||
QuitEvent();
|
QuitEvent();
|
||||||
@@ -77,6 +77,6 @@ void EditorScene::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EditorScene::KeyUp(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef OPTIONSMENU_HPP_
|
||||||
|
#define OPTIONSMENU_HPP_
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
class OptionsMenu : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
OptionsMenu();
|
||||||
|
~OptionsMenu();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//Frame loop
|
||||||
|
void FrameStart();
|
||||||
|
void Update(double delta);
|
||||||
|
void FrameEnd();
|
||||||
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
//Event handlers
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -29,7 +29,12 @@ enum class SceneList {
|
|||||||
FIRST,
|
FIRST,
|
||||||
|
|
||||||
//custom indexes
|
//custom indexes
|
||||||
EDITORSCENE,
|
SPLASHSCREEN,
|
||||||
|
MAINMENU,
|
||||||
|
OPTIONSMENU,
|
||||||
|
LOBBYMENU,
|
||||||
|
INWORLD,
|
||||||
|
INCOMBAT,
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,82 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "splash_screen.hpp"
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Public access members
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
SplashScreen::SplashScreen() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
SplashScreen::~SplashScreen() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Frame loop
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void SplashScreen::FrameStart() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::Update(double delta) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::FrameEnd() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::Render(SDL_Surface* const screen) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//Event handlers
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void SplashScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
QuitEvent();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SplashScreen::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
//
|
||||||
|
}
|
||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SPLASHSCREEN_HPP_
|
||||||
|
#define SPLASHSCREEN_HPP_
|
||||||
|
|
||||||
|
#include "base_scene.hpp"
|
||||||
|
|
||||||
|
class SplashScreen : public BaseScene {
|
||||||
|
public:
|
||||||
|
//Public access members
|
||||||
|
SplashScreen();
|
||||||
|
~SplashScreen();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
//Frame loop
|
||||||
|
void FrameStart();
|
||||||
|
void Update(double delta);
|
||||||
|
void FrameEnd();
|
||||||
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
|
//Event handlers
|
||||||
|
void MouseMotion(SDL_MouseMotionEvent const&);
|
||||||
|
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
||||||
|
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
||||||
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user