Added position data to player objects
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@@ -22,6 +22,8 @@
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#ifndef PLAYER_HPP_
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#define PLAYER_HPP_
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#include "vector2.hpp"
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#include <string>
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#include <map>
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@@ -32,6 +34,8 @@ struct Player {
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int clientIndex;
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std::string handle;
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std::string avatar;
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Vector2 position;
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Vector2 motion;
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};
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typedef std::map<int, Player> PlayerMap;
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@@ -1,38 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef PLAYERENTITY_HPP_
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#define PLAYERENTITY_HPP_
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#include "vector2.hpp"
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#include <map>
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#include <string>
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struct PlayerEntity {
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int playerIndex;
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Vector2 position;
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Vector2 motion;
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};
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typedef std::map<int, PlayerEntity> PlayerEntityMap;
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#endif
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@@ -216,8 +216,8 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
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newPacket.playerInfo.playerIndex = it.first;
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snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
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snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
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newPacket.playerInfo.position = {0,0};
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newPacket.playerInfo.motion = {0,0};
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newPacket.playerInfo.position = it.second.position;
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newPacket.playerInfo.motion = it.second.motion;
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network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
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}
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}
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@@ -239,14 +239,16 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
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newPlayer.clientIndex = packet.playerInfo.clientIndex;
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newPlayer.handle = packet.playerInfo.handle;
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newPlayer.avatar = packet.playerInfo.avatar;
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newPlayer.position = {0,0};
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newPlayer.motion = {0,0};
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//push this player
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playerMap[playerCounter] = newPlayer;
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//send the client their info
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packet.playerInfo.playerIndex = playerCounter;
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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packet.playerInfo.position = playerMap[playerCounter].position;
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packet.playerInfo.motion = playerMap[playerCounter].motion;
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//actually send to everyone
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PumpPacket(packet);
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@@ -284,8 +286,8 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
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}
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//server is the slave to the clients, but only for now
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// playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
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// playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
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playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
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playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
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PumpPacket(packet);
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}
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