Began modulating ServerApplication, beginning with the accounts
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@@ -19,7 +19,6 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "account_data.hpp"
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#include "character_data.hpp"
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#include "client_data.hpp"
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#include "combat_data.hpp"
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@@ -19,9 +19,7 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include "sqlite3/sqlite3.h"
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#include "account_manager.hpp"
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#include <stdexcept>
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@@ -35,10 +33,10 @@ static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted
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static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
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//-------------------------
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//Define the methods
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//Define the public methods
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//-------------------------
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int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
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int AccountManager::CreateUserAccount(std::string username, int clientIndex) {
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//create this user account, failing if it exists, leave this account in memory
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sqlite3_stmt* statement = nullptr;
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@@ -65,7 +63,7 @@ int ServerApplication::CreateUserAccount(std::string username, int clientIndex)
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return LoadUserAccount(username, clientIndex);
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}
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int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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int AccountManager::LoadUserAccount(std::string username, int clientIndex) {
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//load this user account, failing if it is in memory, creating it if it doesn't exist
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sqlite3_stmt* statement = nullptr;
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@@ -117,7 +115,7 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
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}
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int ServerApplication::SaveUserAccount(int uid) {
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int AccountManager::SaveUserAccount(int uid) {
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//save this user account from memory, replacing it if it exists in the database
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//DOCS: To use this method, change the in-memory copy, and then call this function using that object's UID.
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@@ -160,14 +158,14 @@ int ServerApplication::SaveUserAccount(int uid) {
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return 0;
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}
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void ServerApplication::UnloadUserAccount(int uid) {
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void AccountManager::UnloadUserAccount(int uid) {
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//save this user account, and then unload it
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//NOTE: the associated characters are unloaded externally
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SaveUserAccount(uid);
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accountMap.erase(uid);
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}
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void ServerApplication::DeleteUserAccount(int uid) {
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void AccountManager::DeleteUserAccount(int uid) {
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//delete a user account from the database, and remove it from memory
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//NOTE: the associated characters should be deleted externally
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sqlite3_stmt* statement = nullptr;
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@@ -193,3 +191,29 @@ void ServerApplication::DeleteUserAccount(int uid) {
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sqlite3_finalize(statement);
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accountMap.erase(uid);
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}
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//-------------------------
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//Define the accessors and mutators
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//-------------------------
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AccountData* AccountManager::GetAccount(int uid) {
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std::map<int, AccountData>::iterator it = accountMap.find(uid);
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if (it == accountMap.end()) {
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return nullptr;
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}
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return &it->second;
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}
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std::map<int, AccountData>* AccountManager::GetContainer() {
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return &accountMap;
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}
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sqlite3* AccountManager::SetDatabase(sqlite3* db) {
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return database = db;
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}
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sqlite3* AccountManager::GetDatabase() {
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return database;
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}
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@@ -0,0 +1,55 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ACCOUNTMANAGER_HPP_
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#define ACCOUNTMANAGER_HPP_
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#include "account_data.hpp"
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#include "sqlite3/sqlite3.h"
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#include <map>
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class AccountManager {
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public:
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AccountManager() = default;
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~AccountManager() = default;
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//public access methods
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int CreateUserAccount(std::string username, int clientIndex);
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int LoadUserAccount(std::string username, int clientIndex);
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int SaveUserAccount(int uid);
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void UnloadUserAccount(int uid);
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void DeleteUserAccount(int uid);
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//accessors and mutators
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AccountData* GetAccount(int uid);
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std::map<int, AccountData>* GetContainer();
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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private:
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std::map<int, AccountData> accountMap;
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sqlite3* database = nullptr;
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};
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#endif
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@@ -79,11 +79,6 @@ private:
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void PumpCharacterUnload(int uid);
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//Account management
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int CreateUserAccount(std::string username, int clientIndex);
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int LoadUserAccount(std::string username, int clientIndex);
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int SaveUserAccount(int uid);
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void UnloadUserAccount(int uid);
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void DeleteUserAccount(int uid);
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//character management
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int CreateCharacter(int owner, std::string handle, std::string avatar);
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@@ -101,7 +96,6 @@ private:
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//server tables
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std::map<int, ClientData> clientMap;
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std::map<int, AccountData> accountMap;
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std::map<int, CharacterData> characterMap;
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std::map<int, CombatData> combatMap;
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std::map<int, EnemyData> enemyMap;
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