Implemented main menu and buttons
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+22
-3
@@ -3,25 +3,44 @@
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "button.hpp"
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#include <string>
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#include <map>
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class MainMenu : public BaseScene {
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public:
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/* Public access members */
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//Public access members
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MainMenu();
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virtual ~MainMenu();
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protected:
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/* Frame loop */
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//Frame loop
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virtual void FrameStart();
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virtual void FrameEnd();
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virtual void Update();
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virtual void Render(SDL_Surface* const);
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/* Event handlers */
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//Event handlers
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virtual void MouseMotion(SDL_MouseMotionEvent const&);
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virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
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virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
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virtual void KeyDown(SDL_KeyboardEvent const&);
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virtual void KeyUp(SDL_KeyboardEvent const&);
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//utilities
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typedef std::map<std::string, Button*> ButtonMap;
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//singletons
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ConfigUtility* configUtil;
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SurfaceManager* surfaceMgr;
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//members
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ButtonMap buttonMap;
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};
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#endif
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