Implemented main menu and buttons

This commit is contained in:
Kayne Ruse
2013-05-15 23:20:47 +10:00
parent 613d9cec08
commit 30d163ec80
12 changed files with 108 additions and 34 deletions
+22 -3
View File
@@ -3,25 +3,44 @@
#include "base_scene.hpp"
#include "singleton.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "button.hpp"
#include <string>
#include <map>
class MainMenu : public BaseScene {
public:
/* Public access members */
//Public access members
MainMenu();
virtual ~MainMenu();
protected:
/* Frame loop */
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
/* Event handlers */
//Event handlers
virtual void MouseMotion(SDL_MouseMotionEvent const&);
virtual void MouseButtonDown(SDL_MouseButtonEvent const&);
virtual void MouseButtonUp(SDL_MouseButtonEvent const&);
virtual void KeyDown(SDL_KeyboardEvent const&);
virtual void KeyUp(SDL_KeyboardEvent const&);
//utilities
typedef std::map<std::string, Button*> ButtonMap;
//singletons
ConfigUtility* configUtil;
SurfaceManager* surfaceMgr;
//members
ButtonMap buttonMap;
};
#endif