Implemented main menu and buttons
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+34
-4
@@ -12,9 +12,20 @@ MainMenu::MainMenu() {
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#ifdef DEBUG
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cout << "entering MainMenu" << endl;
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#endif
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configUtil = GetSingletonPtr<ConfigUtility>();
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surfaceMgr = GetSingletonPtr<SurfaceManager>();
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surfaceMgr->Load("button", configUtil->String("interface") + "/button.bmp");
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buttonMap["start"] = new Button(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "start");
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buttonMap["options"] = new Button(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "options");
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buttonMap["quit"] = new Button(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "quit");
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}
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MainMenu::~MainMenu() {
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for (auto it : buttonMap) {
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delete it.second;
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}
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#ifdef DEBUG
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cout << "leaving MainMenu" << endl;
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#endif
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@@ -37,7 +48,9 @@ void MainMenu::Update() {
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}
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void MainMenu::Render(SDL_Surface* const screen) {
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//
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for (auto it : buttonMap) {
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it.second->DrawTo(screen);
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}
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}
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//-------------------------
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@@ -45,15 +58,32 @@ void MainMenu::Render(SDL_Surface* const screen) {
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//-------------------------
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void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//
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for (auto it : buttonMap) {
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it.second->MouseMotion(motion);
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}
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}
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void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//
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for (auto it : buttonMap) {
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it.second->MouseButtonDown(button);
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}
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}
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void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//
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if (buttonMap["start"]->MouseButtonUp(button) == Button::State::HOVER) {
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//TODO
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SetNextScene(SceneList::INGAME);
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cout << "start" << endl;
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}
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if (buttonMap["options"]->MouseButtonUp(button) == Button::State::HOVER) {
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//TODO
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cout << "options" << endl;
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}
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if (buttonMap["quit"]->MouseButtonUp(button) == Button::State::HOVER) {
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//TODO
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SetNextScene(SceneList::QUIT);
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cout << "quit" << endl;
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}
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}
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void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
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