Implemented main menu and buttons
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+25
-5
@@ -49,7 +49,6 @@ void InGame::Update() {
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}
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void InGame::Render(SDL_Surface* const screen) {
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SDL_FillRect(screen, 0, 0);
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playerMgr.DrawAllTo(screen);
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}
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@@ -89,16 +88,16 @@ void InGame::KeyDown(SDL_KeyboardEvent const& key) {
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break;
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case SDLK_1:
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currentPlayer = 0;
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SwitchToPlayer(0);
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break;
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case SDLK_2:
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currentPlayer = 1;
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SwitchToPlayer(1);
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break;
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case SDLK_3:
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currentPlayer = 2;
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SwitchToPlayer(2);
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break;
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case SDLK_4:
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currentPlayer = 3;
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SwitchToPlayer(3);
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break;
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}
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}
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@@ -128,3 +127,24 @@ void InGame::NewPlayer(int index, std::string avatarName, int x, int y) {
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Player* p = playerMgr.New(index, surfaceMgr[avatarName]);
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p->SetPosition(Vector2(x, y));
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}
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void InGame::SwitchToPlayer(int index) {
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//dirty hacks for smooth movement
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playerMgr[currentPlayer]->SetMotion(Vector2(0,0));
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currentPlayer = index;
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Uint8* key = SDL_GetKeyState(NULL);
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if (key[SDLK_w]) {
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playerMgr[currentPlayer]->WalkInDirection(Direction::NORTH);
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}
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if (key[SDLK_s]) {
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playerMgr[currentPlayer]->WalkInDirection(Direction::SOUTH);
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}
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if (key[SDLK_a]) {
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playerMgr[currentPlayer]->WalkInDirection(Direction::WEST);
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}
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if (key[SDLK_d]) {
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playerMgr[currentPlayer]->WalkInDirection(Direction::EAST);
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}
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}
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