Brought client into line with server
Also added a new config file for developing over multiple machines.
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+9
-16
@@ -40,7 +40,7 @@
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//client
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#include "base_scene.hpp"
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#include "base_monster.hpp"
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#include "base_creature.hpp"
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#include "local_character.hpp"
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#include "SDL2/SDL.h"
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@@ -102,25 +102,18 @@ private:
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//character management
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void hCharacterUpdate(CharacterPacket* const);
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void hCharacterCreate(CharacterPacket* const);
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void hCharacterDelete(CharacterPacket* const);
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void hCharacterUnload(CharacterPacket* const);
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void hQueryCharacterExists(CharacterPacket* const);
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void hQueryCharacterStats(CharacterPacket* const);
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void hQueryCharacterLocation(CharacterPacket* const);
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void hCharacterMovement(CharacterPacket* const);
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void hCharacterAttack(CharacterPacket* const);
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void hCharacterDamage(CharacterPacket* const);
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//monster management
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void hMonsterCreate(MonsterPacket* const);
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void hMonsterDelete(MonsterPacket* const);
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void hQueryMonsterExists(MonsterPacket* const);
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void hQueryMonsterStats(MonsterPacket* const);
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void hQueryMonsterLocation(MonsterPacket* const);
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void hMonsterMovement(MonsterPacket* const);
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void hMonsterAttack(MonsterPacket* const);
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void hMonsterDamage(MonsterPacket* const);
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//creature management
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void hCreatureCreate(CreaturePacket* const);
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void hCreatureUnload(CreaturePacket* const);
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void hQueryCreatureExists(CreaturePacket* const);
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void hCreatureMovement(CreaturePacket* const);
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//chat
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//TODO: ui chat engine
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void hTextBroadcast(TextPacket* const);
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void hTextSpeech(TextPacket* const);
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void hTextWhisper(TextPacket* const);
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@@ -158,7 +151,7 @@ private:
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//entities
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std::map<int, BaseCharacter> characterMap;
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std::map<int, BaseMonster> monsterMap;
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std::map<int, BaseCreature> creatureMap;
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LocalCharacter* localCharacter = nullptr;
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//heartbeat
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