Brought client into line with server
Also added a new config file for developing over multiple machines.
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@@ -122,7 +122,7 @@ void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
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//draw the server's info
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serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
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serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
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serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+276, boundingBox.y + boundingBox.h * i);
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}
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}
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