Brought client into line with server
Also added a new config file for developing over multiple machines.
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "entity.hpp"
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class BaseCreature: public Entity {
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public:
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BaseCreature() = default;
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virtual ~BaseCreature() = default;
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void CorrectSprite();
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std::string SetHandle(std::string s);
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std::string GetHandle() const;
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std::string SetAvatar(SDL_Renderer* const, std::string s);
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std::string GetAvatar() const;
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protected:
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//metadata
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std::string handle;
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std::string avatar;
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};
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