Brought client into line with server
Also added a new config file for developing over multiple machines.
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@@ -19,28 +19,28 @@
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "base_monster.hpp"
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#include "base_creature.hpp"
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#include "config_utility.hpp"
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void BaseMonster::CorrectSprite() {
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//TODO: (9) BaseMonster::CorrectSprite()
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void BaseCreature::CorrectSprite() {
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//TODO: (9) BaseCreature::CorrectSprite()
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}
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std::string BaseMonster::SetHandle(std::string s) {
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std::string BaseCreature::SetHandle(std::string s) {
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return handle = s;
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}
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std::string BaseMonster::GetHandle() const {
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std::string BaseCreature::GetHandle() const {
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return handle;
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}
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std::string BaseMonster::SetAvatar(SDL_Renderer* const renderer, std::string s) {
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std::string BaseCreature::SetAvatar(SDL_Renderer* const renderer, std::string s) {
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avatar = s;
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sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
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return avatar;
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}
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std::string BaseMonster::GetAvatar() const {
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std::string BaseCreature::GetAvatar() const {
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return avatar;
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}
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@@ -23,10 +23,10 @@
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#include "entity.hpp"
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class BaseMonster: public Entity {
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class BaseCreature: public Entity {
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public:
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BaseMonster() = default;
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virtual ~BaseMonster() = default;
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BaseCreature() = default;
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virtual ~BaseCreature() = default;
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void CorrectSprite();
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