lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.
Scene list:
> disconnected_screen.*pp
> lobby_menu.*pp
> main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp
* unfinished
> building
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@@ -39,7 +39,7 @@ public:
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Image& operator=(Image&&);
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SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
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SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
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SDL_Texture* SetTexture(SDL_Texture*);
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SDL_Texture* GetTexture() const;
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