Server can handle multiple dropped clients at once
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@@ -29,12 +29,13 @@
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#include "SDL/SDL_net.h"
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#include <functional>
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#include <list>
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#include <map>
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class ClientManager: public Singleton<ClientManager> {
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public:
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//methods
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int CheckConnections();
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std::list<int> CheckConnections();
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void HandlePong(ServerPacket* const argPacket);
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//common public methods
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