Updated database control, character stats are saving
Just for the record, I don't like the way SAVE_CHARACTER is expanded like that.
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@@ -31,7 +31,7 @@
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static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
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static const char* LOAD_USER_ACCOUNT = "SELECT * FROM Accounts WHERE username = ?;";
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static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3 WHERE uid = ?1;";
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static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET blacklisted = ?2, whitelisted = ?3, mod = ?4, admin = ?5 WHERE uid = ?1;";
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static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
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//-------------------------
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@@ -98,6 +98,8 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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newAccount.username = reinterpret_cast<const char*>(sqlite3_column_text(statement, 1));
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newAccount.blackListed = sqlite3_column_int(statement, 2);
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newAccount.whiteListed = sqlite3_column_int(statement, 3);
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newAccount.mod = sqlite3_column_int(statement, 4);
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newAccount.admin = sqlite3_column_int(statement, 5);
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newAccount.clientIndex = clientIndex;
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//finish the routine
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@@ -137,6 +139,8 @@ int ServerApplication::SaveUserAccount(int uid) {
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ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 2, account.blackListed) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 3, account.whiteListed) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 4, account.mod) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 5, account.admin) != SQLITE_OK;
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//check for binding errors
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if (ret) {
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@@ -165,7 +169,7 @@ void ServerApplication::UnloadUserAccount(int uid) {
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void ServerApplication::DeleteUserAccount(int uid) {
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//delete a user account from the database, and remove it from memory
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//NOTE: the associated characters are unloaded externally
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//NOTE: the associated characters should be deleted externally
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sqlite3_stmt* statement = nullptr;
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//prep
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