Updated database control, character stats are saving

Just for the record, I don't like the way SAVE_CHARACTER is expanded like
that.
This commit is contained in:
Kayne Ruse
2014-06-02 22:22:11 +10:00
parent fb6fba9564
commit 2bebfdfb97
5 changed files with 62 additions and 8 deletions
+1 -1
View File
@@ -48,6 +48,7 @@ struct CharacterData {
int mapIndex = 0;
Vector2 origin = {0.0,0.0};
Vector2 motion = {0.0,0.0};
Vector2 bounds = {0.0,0.0};
//base statistics
Statistics stats;
@@ -69,7 +70,6 @@ struct CharacterData {
#ifdef GRAPHICS
SpriteSheet sprite;
#endif
Vector2 bounds = {0.0,0.0};
bool inCombat = false;
int atbGauge = 0;
//TODO: stored command