Updated database control, character stats are saving
Just for the record, I don't like the way SAVE_CHARACTER is expanded like that.
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@@ -48,6 +48,7 @@ struct CharacterData {
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int mapIndex = 0;
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 bounds = {0.0,0.0};
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//base statistics
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Statistics stats;
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@@ -69,7 +70,6 @@ struct CharacterData {
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#ifdef GRAPHICS
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SpriteSheet sprite;
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#endif
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Vector2 bounds = {0.0,0.0};
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bool inCombat = false;
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int atbGauge = 0;
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//TODO: stored command
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