Added an empty navigation shell to the client

This commit is contained in:
Kayne Ruse
2013-10-27 22:00:09 +11:00
parent 26eba2def6
commit 2bd8adaf69
8 changed files with 129 additions and 62 deletions
+21 -5
View File
@@ -26,7 +26,21 @@
//------------------------- //-------------------------
LobbyMenu::LobbyMenu() { LobbyMenu::LobbyMenu() {
// //setup the utility objects
image.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
@@ -50,7 +64,7 @@ void LobbyMenu::FrameEnd() {
} }
void LobbyMenu::Render(SDL_Surface* const screen) { void LobbyMenu::Render(SDL_Surface* const screen) {
// backButton.DrawTo(screen);
} }
//------------------------- //-------------------------
@@ -58,15 +72,17 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
// backButton.MouseMotion(motion);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
// backButton.MouseButtonDown(button);
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
// if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
+9
View File
@@ -24,6 +24,10 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class LobbyMenu : public BaseScene { class LobbyMenu : public BaseScene {
public: public:
//Public access members //Public access members
@@ -43,6 +47,11 @@ protected:
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//members
Image image;
RasterFont font;
Button backButton;
}; };
#endif #endif
+43 -5
View File
@@ -26,7 +26,31 @@
//------------------------- //-------------------------
MainMenu::MainMenu() { MainMenu::MainMenu() {
// //setup the utility objects
image.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
//pass the utility objects
startButton.SetImage(&image);
startButton.SetFont(&font);
optionsButton.SetImage(&image);
optionsButton.SetFont(&font);
quitButton.SetImage(&image);
quitButton.SetFont(&font);
//set the button positions
startButton.SetX(50);
startButton.SetY(50 + image.GetClipH() * 0);
optionsButton.SetX(50);
optionsButton.SetY(50 + image.GetClipH() * 1);
quitButton.SetX(50);
quitButton.SetY(50 + image.GetClipH() * 2);
//set the button texts
startButton.SetText("Start");
optionsButton.SetText("Options");
quitButton.SetText("Quit");
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
@@ -50,7 +74,9 @@ void MainMenu::FrameEnd() {
} }
void MainMenu::Render(SDL_Surface* const screen) { void MainMenu::Render(SDL_Surface* const screen) {
// startButton.DrawTo(screen);
optionsButton.DrawTo(screen);
quitButton.DrawTo(screen);
} }
//------------------------- //-------------------------
@@ -58,15 +84,27 @@ void MainMenu::Render(SDL_Surface* const screen) {
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
// startButton.MouseMotion(motion);
optionsButton.MouseMotion(motion);
quitButton.MouseMotion(motion);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
// startButton.MouseButtonDown(button);
optionsButton.MouseButtonDown(button);
quitButton.MouseButtonDown(button);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
// if (startButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::LOBBYMENU);
}
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::OPTIONSMENU);
}
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) {
QuitEvent();
}
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) { void MainMenu::KeyDown(SDL_KeyboardEvent const& key) {
+11
View File
@@ -24,6 +24,10 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
//Public access members //Public access members
@@ -43,6 +47,13 @@ protected:
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//members
Image image;
RasterFont font;
Button startButton;
Button optionsButton;
Button quitButton;
}; };
#endif #endif
+23 -5
View File
@@ -26,7 +26,21 @@
//------------------------- //-------------------------
OptionsMenu::OptionsMenu() { OptionsMenu::OptionsMenu() {
// //setup the utility objects
image.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
//set the button texts
backButton.SetText("Back");
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
@@ -50,7 +64,9 @@ void OptionsMenu::FrameEnd() {
} }
void OptionsMenu::Render(SDL_Surface* const screen) { void OptionsMenu::Render(SDL_Surface* const screen) {
// backButton.DrawTo(screen);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
@@ -58,15 +74,17 @@ void OptionsMenu::Render(SDL_Surface* const screen) {
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
// backButton.MouseMotion(motion);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
// backButton.MouseButtonDown(button);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
// if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
+9
View File
@@ -24,6 +24,10 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
//Public access members //Public access members
@@ -43,6 +47,11 @@ protected:
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&);
//members
Image image;
RasterFont font;
Button backButton;
}; };
#endif #endif
+6 -39
View File
@@ -26,7 +26,8 @@
//------------------------- //-------------------------
SplashScreen::SplashScreen() { SplashScreen::SplashScreen() {
// logo.LoadSurface("rsc\\graphics\\logos\\krstudios.bmp");
startTick = std::chrono::steady_clock::now();
} }
SplashScreen::~SplashScreen() { SplashScreen::~SplashScreen() {
@@ -37,46 +38,12 @@ SplashScreen::~SplashScreen() {
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::FrameStart() {
//
}
void SplashScreen::Update(double delta) { void SplashScreen::Update(double delta) {
// if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) {
} SetNextScene(SceneList::MAINMENU);
void SplashScreen::FrameEnd() {
//
}
void SplashScreen::Render(SDL_Surface* const screen) {
//
}
//-------------------------
//Event handlers
//-------------------------
void SplashScreen::MouseMotion(SDL_MouseMotionEvent const& motion) {
//
}
void SplashScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//
}
void SplashScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
//
}
void SplashScreen::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
} }
} }
void SplashScreen::KeyUp(SDL_KeyboardEvent const& key) { void SplashScreen::Render(SDL_Surface* const screen) {
// logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2);
} }
+7 -8
View File
@@ -24,6 +24,10 @@
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include <chrono>
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
@@ -32,17 +36,12 @@ public:
protected: protected:
//Frame loop //Frame loop
void FrameStart();
void Update(double delta); void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const); void Render(SDL_Surface* const);
//Event handlers //members
void MouseMotion(SDL_MouseMotionEvent const&); std::chrono::steady_clock::time_point startTick;
void MouseButtonDown(SDL_MouseButtonEvent const&); Image logo;
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
}; };
#endif #endif