Added LocalCharacter, removed entityIndex
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@@ -38,10 +38,6 @@ SpriteSheet* Entity::GetSprite() {
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//accessors & mutators
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//-------------------------
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int Entity::SetEntityIndex(int i) {
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return entityIndex = i;
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}
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Vector2 Entity::SetOrigin(Vector2 v) {
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return origin = v;
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}
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@@ -54,10 +50,6 @@ BoundingBox Entity::SetBounds(BoundingBox b) {
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return bounds = b;
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}
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int Entity::GetEntityIndex() {
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return entityIndex;
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}
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Vector2 Entity::GetOrigin() {
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return origin;
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}
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