Discarding: pointers to object to push/pop was a bad idea

This commit is contained in:
Kayne Ruse
2015-01-02 07:18:21 +11:00
parent e4d7ece99c
commit 29a09cf71f
3 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -152,7 +152,7 @@ void ServerApplication::FullCharacterUnload(int index) {
//pop from the rooms
std::cout << "popping index " << index << std::endl;
roomMgr.PopEntity(static_cast<Entity*>(&(character.second)));
roomMgr.PopEntity(reinterpret_cast<Entity const*>(&character.second));
//pump character unload
CharacterPacket newPacket;