Discarding: pointers to object to push/pop was a bad idea

This commit is contained in:
Kayne Ruse
2015-01-02 07:18:21 +11:00
parent e4d7ece99c
commit 29a09cf71f
3 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -40,8 +40,8 @@ public:
//common public methods
int Create(std::string name, std::string tileset);
void PushEntity(Entity* entity);
void PopEntity(Entity* entity);
void PushEntity(Entity const* entity);
void PopEntity(Entity const* entity);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);