Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file * Removed CombatManager and EnemyManager instanciation
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@@ -22,12 +22,10 @@
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#ifndef SERVERAPPLICATION_HPP_
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#define SERVERAPPLICATION_HPP_
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//server specific stuff
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//server specific stuff, mostly managers
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#include "client_data.hpp"
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#include "account_manager.hpp"
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#include "character_manager.hpp"
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#include "client_data.hpp"
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#include "combat_manager.hpp"
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#include "enemy_manager.hpp"
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#include "room_manager.hpp"
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//common utilities
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@@ -67,17 +65,11 @@ private:
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//map management
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void HandleRegionRequest(RegionPacket* const);
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//combat management
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//TODO: combat management
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//character management
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void HandleCharacterNew(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterUpdate(CharacterPacket* const);
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//enemy management
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//TODO: enemy management
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//mismanagement
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void HandleSynchronize(ClientPacket* const);
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@@ -99,8 +91,6 @@ private:
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//managers
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AccountManager accountMgr;
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CharacterManager characterMgr;
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CombatManager combatMgr;
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EnemyManager enemyMgr;
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RoomManager roomMgr;
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//misc
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