Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file * Removed CombatManager and EnemyManager instanciation
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@@ -75,6 +75,7 @@ void RoomManager::UnloadRoom(int uid) {
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RoomData* RoomManager::GetRoom(int uid) {
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return FindRoom(uid);
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//TODO: expand this to auto-create the room
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}
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RoomData* RoomManager::FindRoom(int uid) {
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