Working on the client side map code (read more)
I've also added in some debug code to the map classes, because I was hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the map sizes in the client's InWorld constructor. I'm committing the fix, and the debug code.
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@@ -114,7 +114,7 @@ void ServerApplication::Init(int argc, char** argv) {
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cout << "Startup completed successfully" << endl;
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//debugging
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//
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mapPager.GetRegion(0, 0);
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}
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void ServerApplication::Loop() {
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