Working on the client side map code (read more)

I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
This commit is contained in:
Kayne Ruse
2014-04-06 02:25:55 +11:00
parent 962f3f5dd0
commit 27bda5dc28
7 changed files with 113 additions and 24 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ void ServerApplication::Init(int argc, char** argv) {
cout << "Startup completed successfully" << endl;
//debugging
//
mapPager.GetRegion(0, 0);
}
void ServerApplication::Loop() {