Working on the client side map code (read more)

I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
This commit is contained in:
Kayne Ruse
2014-04-06 02:25:55 +11:00
parent 962f3f5dd0
commit 27bda5dc28
7 changed files with 113 additions and 24 deletions
+2 -2
View File
@@ -24,11 +24,11 @@
#include <stdexcept>
void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
//TODO
//EMPTY
}
void DummyFormat::Save(Region* const ptr) {
//TODO
//EMPTY
}
/*
void VerboseFormat::Load(Region** const ptr, int x, int y) {