Working on the client side map code (read more)
I've also added in some debug code to the map classes, because I was hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the map sizes in the client's InWorld constructor. I'm committing the fix, and the debug code.
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@@ -24,11 +24,11 @@
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#include <stdexcept>
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void DummyFormat::Load(Region** const ptr, int width, int height, int depth, int x, int y) {
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//TODO
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//EMPTY
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}
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void DummyFormat::Save(Region* const ptr) {
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//TODO
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//EMPTY
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}
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/*
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void VerboseFormat::Load(Region** const ptr, int x, int y) {
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