Libraries are building correctly
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/*
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SDL_net: An example cross-platform network library for use with SDL
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* $Id$ */
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#include <string.h>
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#include "SDL/SDL_endian.h"
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#include "SDLnetsys.h"
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#include "SDL_net.h"
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const SDL_version *SDLNet_Linked_Version(void)
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{
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static SDL_version linked_version;
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SDL_NET_VERSION(&linked_version);
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return(&linked_version);
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}
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/* Since the UNIX/Win32/BeOS code is so different from MacOS,
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we'll just have two completely different sections here.
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*/
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static int SDLNet_started = 0;
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#ifndef __USE_W32_SOCKETS
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#include <signal.h>
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#endif
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#ifndef __USE_W32_SOCKETS
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int SDLNet_GetLastError(void)
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{
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return errno;
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}
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void SDLNet_SetLastError(int err)
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{
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errno = err;
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}
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#endif
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/* Initialize/Cleanup the network API */
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int SDLNet_Init(void)
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{
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if ( !SDLNet_started ) {
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#ifdef __USE_W32_SOCKETS
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/* Start up the windows networking */
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WORD version_wanted = MAKEWORD(1,1);
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WSADATA wsaData;
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if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
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SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
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return(-1);
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}
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#else
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/* SIGPIPE is generated when a remote socket is closed */
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void (*handler)(int);
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handler = signal(SIGPIPE, SIG_IGN);
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if ( handler != SIG_DFL ) {
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signal(SIGPIPE, handler);
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}
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#endif
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}
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++SDLNet_started;
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return(0);
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}
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void SDLNet_Quit(void)
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{
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if ( SDLNet_started == 0 ) {
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return;
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}
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if ( --SDLNet_started == 0 ) {
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#ifdef __USE_W32_SOCKETS
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/* Clean up windows networking */
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if ( WSACleanup() == SOCKET_ERROR ) {
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if ( WSAGetLastError() == WSAEINPROGRESS ) {
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#ifndef _WIN32_WCE
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WSACancelBlockingCall();
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#endif
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WSACleanup();
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}
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}
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#else
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/* Restore the SIGPIPE handler */
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void (*handler)(int);
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handler = signal(SIGPIPE, SIG_DFL);
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if ( handler != SIG_IGN ) {
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signal(SIGPIPE, handler);
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}
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#endif
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}
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}
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/* Resolve a host name and port to an IP address in network form */
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int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
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{
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int retval = 0;
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/* Perform the actual host resolution */
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if ( host == NULL ) {
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address->host = INADDR_ANY;
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} else {
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address->host = inet_addr(host);
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if ( address->host == INADDR_NONE ) {
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struct hostent *hp;
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hp = gethostbyname(host);
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if ( hp ) {
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memcpy(&address->host,hp->h_addr,hp->h_length);
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} else {
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retval = -1;
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}
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}
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}
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address->port = SDL_SwapBE16(port);
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/* Return the status */
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return(retval);
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}
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/* Resolve an ip address to a host name in canonical form.
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If the ip couldn't be resolved, this function returns NULL,
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otherwise a pointer to a static buffer containing the hostname
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is returned. Note that this function is not thread-safe.
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*/
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/* Written by Miguel Angel Blanch.
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* Main Programmer of Arianne RPG.
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* http://come.to/arianne_rpg
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*/
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const char *SDLNet_ResolveIP(const IPaddress *ip)
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{
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struct hostent *hp;
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struct in_addr in;
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hp = gethostbyaddr((const char *)&ip->host, sizeof(ip->host), AF_INET);
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if ( hp != NULL ) {
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return hp->h_name;
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}
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in.s_addr = ip->host;
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return inet_ntoa(in);
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}
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int SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount)
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{
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int count = 0;
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#ifdef SIOCGIFCONF
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/* Defined on Mac OS X */
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#ifndef _SIZEOF_ADDR_IFREQ
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#define _SIZEOF_ADDR_IFREQ sizeof
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#endif
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SOCKET sock;
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struct ifconf conf;
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char data[4096];
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struct ifreq *ifr;
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struct sockaddr_in *sock_addr;
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sock = socket(AF_INET, SOCK_DGRAM, 0);
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if ( sock == INVALID_SOCKET ) {
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return 0;
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}
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conf.ifc_len = sizeof(data);
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conf.ifc_buf = (caddr_t) data;
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if ( ioctl(sock, SIOCGIFCONF, &conf) < 0 ) {
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closesocket(sock);
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return 0;
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}
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ifr = (struct ifreq*)data;
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while ((char*)ifr < data+conf.ifc_len) {
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if (ifr->ifr_addr.sa_family == AF_INET) {
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if (count < maxcount) {
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sock_addr = (struct sockaddr_in*)&ifr->ifr_addr;
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addresses[count].host = sock_addr->sin_addr.s_addr;
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addresses[count].port = sock_addr->sin_port;
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}
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++count;
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}
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ifr = (struct ifreq*)((char*)ifr + _SIZEOF_ADDR_IFREQ(*ifr));
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}
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closesocket(sock);
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#elif defined(__WIN32__)
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PIP_ADAPTER_INFO pAdapterInfo;
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PIP_ADAPTER_INFO pAdapter;
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PIP_ADDR_STRING pAddress;
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DWORD dwRetVal = 0;
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ULONG ulOutBufLen = sizeof (IP_ADAPTER_INFO);
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pAdapterInfo = (IP_ADAPTER_INFO *) SDL_malloc(sizeof (IP_ADAPTER_INFO));
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if (pAdapterInfo == NULL) {
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return 0;
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}
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if ((dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen)) == ERROR_BUFFER_OVERFLOW) {
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pAdapterInfo = (IP_ADAPTER_INFO *) SDL_realloc(pAdapterInfo, ulOutBufLen);
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if (pAdapterInfo == NULL) {
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return 0;
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}
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dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
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}
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if (dwRetVal == NO_ERROR) {
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for (pAdapter = pAdapterInfo; pAdapter; pAdapter = pAdapter->Next) {
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for (pAddress = &pAdapterInfo->IpAddressList; pAddress; pAddress = pAddress->Next) {
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if (count < maxcount) {
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addresses[count].host = inet_addr(pAddress->IpAddress.String);
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addresses[count].port = 0;
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}
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++count;
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}
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}
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}
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SDL_free(pAdapterInfo);
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#endif
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return count;
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}
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#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
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/* Write a 16 bit value to network packet buffer */
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#undef SDLNet_Write16
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void SDLNet_Write16(Uint16 value, void *areap)
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{
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(*(Uint16 *)(areap) = SDL_SwapBE16(value));
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}
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/* Write a 32 bit value to network packet buffer */
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#undef SDLNet_Write32
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void SDLNet_Write32(Uint32 value, void *areap)
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{
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*(Uint32 *)(areap) = SDL_SwapBE32(value);
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}
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/* Read a 16 bit value from network packet buffer */
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#undef SDLNet_Read16
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Uint16 SDLNet_Read16(void *areap)
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{
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return (SDL_SwapBE16(*(Uint16 *)(areap)));
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}
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/* Read a 32 bit value from network packet buffer */
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#undef SDLNet_Read32
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Uint32 SDLNet_Read32(void *areap)
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{
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return (SDL_SwapBE32(*(Uint32 *)(areap)));
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}
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#endif /* !SDL_DATA_ALIGNED */
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