Moved some common/* files into directories
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "menu_bar.hpp"
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#include <stdexcept>
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#include <sstream>
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void MenuBar::DrawTo(SDL_Surface* const dest) {
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for (auto& i : entries) {
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i.DrawTo(dest);
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}
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}
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void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) {
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for (auto& i : entries) {
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i.MouseMotion(motion);
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}
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}
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void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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for (auto& i : entries) {
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i.MouseButtonDown(button);
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}
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}
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void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) {
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*entry = *butt = -1;
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int ret = -1;
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for (auto& i : entries) {
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ret = i.MouseButtonUp(button);
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if (ret != -1) {
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*entry = (&i - entries.data());
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*butt = ret;
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}
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}
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}
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void MenuBar::SetEntries(std::vector<std::vector<std::string>> info) {
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if (!image || !font) {
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throw(std::runtime_error("Surfaces not loaded into the menu bar"));
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}
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entries.clear();
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for (int i = 0; i < info.size(); i++) {
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//create the entry & the main button
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entries.push_back(MenuBarEntry());
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entries[i].mainButton.SetImage(image);
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entries[i].mainButton.SetFont(font);
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entries[i].mainButton.SetText(info[i][0]);
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entries[i].mainButton.SetX(i * image->GetClipW());
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entries[i].mainButton.SetY(0);
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for (int j = 0; j < info[i].size()-1; j++) {
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//create each drop button in this entry
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entries[i].dropButtons.push_back(Button());
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entries[i].dropButtons[j].SetImage(image);
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entries[i].dropButtons[j].SetFont(font);
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entries[i].dropButtons[j].SetText(info[i][j+1]);
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entries[i].dropButtons[j].SetX(i * image->GetClipW());
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entries[i].dropButtons[j].SetY((j+1) * image->GetClipH());
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}
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}
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}
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void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) {
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//only draw the dropButtons in the user has this menu open
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mainButton.DrawTo(dest);
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if (!open) {
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return;
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}
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for (auto& i : dropButtons) {
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i.DrawTo(dest);
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}
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}
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void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) {
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//open the menu
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bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED;
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if (!(open |= o)) {
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return;
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}
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for (auto& i : dropButtons) {
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//dragging down the menu
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o |= i.MouseMotion(motion) == Button::State::PRESSED;
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}
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open = o;
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}
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void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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//open the menu
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if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) {
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return;
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}
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//update the others anyway
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for (auto& i : dropButtons) {
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i.MouseButtonDown(button);
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}
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}
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int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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int ret = -1;
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mainButton.MouseButtonUp(button);
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for (auto& i : dropButtons) {
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//the user just released this button
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if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) {
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//get this button's index
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ret = (&i - dropButtons.data());
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}
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}
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open = false;
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return ret;
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}
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