Moved some common/* files into directories
This commit is contained in:
@@ -0,0 +1,112 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef REGION_HPP_
|
||||
#define REGION_HPP_
|
||||
|
||||
#include "tile.hpp"
|
||||
|
||||
#include <set>
|
||||
|
||||
/* A single section of the map.
|
||||
* This class stores the tiles relative to it's own position, but
|
||||
* there are functions for referencing the tiles' absolute position.
|
||||
* These functions simply wrap the normal functions.
|
||||
*/
|
||||
class Region {
|
||||
public:
|
||||
Region() = delete;
|
||||
Region(int x, int y, int width, int height);
|
||||
~Region() = default;
|
||||
|
||||
//create and insert a new tile, overwriting an existing tile at that location
|
||||
int NewTileR(Tile const& tile);
|
||||
int NewTileA(Tile const& tile) {
|
||||
//these can change, if the Tile class is changed
|
||||
return NewTileR({
|
||||
tile.x - x,
|
||||
tile.y - y,
|
||||
tile.depth,
|
||||
tile.width,
|
||||
tile.height,
|
||||
tile.tileIndex
|
||||
});
|
||||
}
|
||||
|
||||
//find the first tile at this location, with the specified minimum depth
|
||||
Tile GetTileR(int tx, int ty, int minDepth);
|
||||
Tile GetTileA(int tx, int ty, int minDepth) {
|
||||
return GetTileR(tx - x, ty - y, minDepth);
|
||||
}
|
||||
|
||||
//wrap the other delete functions
|
||||
int DeleteTileR(int tx, int ty, int minDepth) {
|
||||
return DeleteTileR(GetTileR(tx, ty, minDepth));
|
||||
}
|
||||
int DeleteTileA(int tx, int ty, int minDepth) {
|
||||
//explicitly skip one function call by adjusting from A to R
|
||||
return DeleteTileR(GetTileR(tx - x, ty - y, minDepth));
|
||||
}
|
||||
|
||||
//delete the specified tile
|
||||
int DeleteTileR(Tile const& tile);
|
||||
int DeleteTileA(Tile const& tile) {
|
||||
//these can change, if the Tile class is changed
|
||||
return DeleteTileR({
|
||||
tile.x - x,
|
||||
tile.y - y,
|
||||
tile.depth,
|
||||
tile.width,
|
||||
tile.height,
|
||||
tile.tileIndex
|
||||
});
|
||||
}
|
||||
|
||||
//find if the specified location exists within the region's bounds
|
||||
bool InBoundsR(int i, int j) {
|
||||
return (i >= 0) && (j >= 0) && (i < width) && (j < height);
|
||||
}
|
||||
bool InBoundsA(int i, int j) {
|
||||
return InBoundsR(i - x, j - y);
|
||||
}
|
||||
|
||||
//Raw accessors & mutators
|
||||
int GetX() const { return x; }
|
||||
int GetY() const { return y; }
|
||||
int GetWidth() const { return width; }
|
||||
int GetHeight() const { return height; }
|
||||
|
||||
std::set<Tile>* GetTiles() { return &tiles; }
|
||||
|
||||
//sorting the regions by the locations
|
||||
friend bool operator<(Region const& lhs, Region const& rhs);
|
||||
friend bool operator>(Region const& lhs, Region const& rhs);
|
||||
friend bool operator==(Region const& lhs, Region const& rhs);
|
||||
|
||||
private:
|
||||
int const x;
|
||||
int const y;
|
||||
int const width;
|
||||
int const height;
|
||||
std::set<Tile> tiles;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user