Reconsidering the server's structure
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@@ -52,3 +52,7 @@ WaypointManager* RoomData::GetWaypointMgr() {
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std::list<CharacterData*>* RoomData::GetCharacterList() {
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return &characterList;
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}
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void RoomData::RunFrame() {
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//TODO: (1) EMPTY
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}
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